Evaluation of Body-Referenced Graphical Menus in Virtual Environments

Irina Lediaeva, J. Laviola
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引用次数: 7

Abstract

Graphical menus have been extensively used in desktop applications and widely adopted and integrated into virtual environments (VEs). However, while desktop menus are well evaluated and established, adopted 2D menus in VEs are still lacking a thorough evaluation. In this paper, we present the results of a comprehensive study on body-referenced graphical menus in a virtual environment. We compare menu placements (spatial, arm, hand, and waist) in conjunction with various shapes (linear and radial) and selection techniques (ray-casting with a controller device, head, and eye gaze). We examine task completion time, error rates, number of target re-entries, and user preference for each condition and provide design recommendations for spatial, arm, hand, and waist graphical menus. Our results indicate that the spatial, hand, and waist menus are significantly faster than the arm menus, and the eye gaze selection technique is more prone to errors and has a significantly higher number of target re-entries than the other selection techniques. Additionally, we found that a significantly higher number of participants ranked the spatial graphical menus as their favorite menu placement and the arm menu as their least favorite one.
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虚拟环境中人体参考图形菜单的评价
图形菜单已被广泛用于桌面应用程序,并被广泛采用和集成到虚拟环境(VE)中。然而,尽管桌面菜单得到了很好的评估和建立,但VEs中采用的2D菜单仍然缺乏彻底的评估。在本文中,我们介绍了在虚拟环境中对身体参考图形菜单进行全面研究的结果。我们将菜单位置(空间、手臂、手和腰部)与各种形状(线性和径向)和选择技术(使用控制器设备、头部和眼睛凝视的光线投射)进行比较。我们检查了每种情况下的任务完成时间、错误率、目标重新输入的数量和用户偏好,并为空间、手臂、手和腰部图形菜单提供了设计建议。我们的结果表明,空间、手部和腰部菜单明显快于手臂菜单,并且眼睛凝视选择技术比其他选择技术更容易出错,并且目标重新输入的次数明显更高。此外,我们发现,更多的参与者将空间图形菜单列为他们最喜欢的菜单位置,将手臂菜单列为最不喜欢的菜单。
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