Metric Learning-Based Multimodal Audio-Visual Emotion Recognition

IF 2.3 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE IEEE MultiMedia Pub Date : 2020-01-01 DOI:10.1109/MMUL.2019.2960219
E. Ghaleb, Mirela C. Popa, S. Asteriadis
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引用次数: 22

Abstract

People express their emotions through multiple channels, such as visual and audio ones. Consequently, automatic emotion recognition can be significantly benefited by multimodal learning. Even-though each modality exhibits unique characteristics; multimodal learning takes advantage of the complementary information of diverse modalities when measuring the same instance, resulting in enhanced understanding of emotions. Yet, their dependencies and relations are not fully exploited in audio–video emotion recognition. Furthermore, learning an effective metric through multimodality is a crucial goal for many applications in machine learning. Therefore, in this article, we propose multimodal emotion recognition metric learning (MERML), learned jointly to obtain a discriminative score and a robust representation in a latent-space for both modalities. The learned metric is efficiently used through the radial basis function (RBF) based support vector machine (SVM) kernel. The evaluation of our framework shows a significant performance, improving the state-of-the-art results on the eNTERFACE and CREMA-D datasets.
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基于度量学习的多模式视听情感识别
人们通过多种渠道表达自己的情感,比如视觉和听觉。因此,多模态学习对自动情绪识别有显著的好处。尽管每种形态都表现出独特的特征;在测量同一实例时,多模态学习利用了不同模态的互补信息,从而增强了对情绪的理解。然而,在音视频情感识别中,二者之间的依赖关系并没有得到充分的利用。此外,通过多模态学习有效的度量是机器学习中许多应用的关键目标。因此,在本文中,我们提出了多模态情感识别度量学习(MERML),共同学习以获得两种模态在潜在空间中的判别分数和鲁棒表示。通过基于径向基函数(RBF)的支持向量机(SVM)核,有效地利用了学习到的度量。我们的框架的评估显示了显著的性能,提高了eNTERFACE和CREMA-D数据集上的最新结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE MultiMedia
IEEE MultiMedia 工程技术-计算机:理论方法
CiteScore
6.40
自引率
3.10%
发文量
59
审稿时长
>12 weeks
期刊介绍: The magazine contains technical information covering a broad range of issues in multimedia systems and applications. Articles discuss research as well as advanced practice in hardware/software and are expected to span the range from theory to working systems. Especially encouraged are papers discussing experiences with new or advanced systems and subsystems. To avoid unnecessary overlap with existing publications, acceptable papers must have a significant focus on aspects unique to multimedia systems and applications. These aspects are likely to be related to the special needs of multimedia information compared to other electronic data, for example, the size requirements of digital media and the importance of time in the representation of such media. The following list is not exhaustive, but is representative of the topics that are covered: Hardware and software for media compression, coding & processing; Media representations & standards for storage, editing, interchange, transmission & presentation; Hardware platforms supporting multimedia applications; Operating systems suitable for multimedia applications; Storage devices & technologies for multimedia information; Network technologies, protocols, architectures & delivery techniques intended for multimedia; Synchronization issues; Multimedia databases; Formalisms for multimedia information systems & applications; Programming paradigms & languages for multimedia; Multimedia user interfaces; Media creation integration editing & management; Creation & modification of multimedia applications.
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