Xiangyang Zhou, Sinuo Liu, Haokai Zeng, Xiaokun Wang, Xiaojuan Ban
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引用次数: 0
Abstract
We proposed a novel target-driven fluid simulation method based on the weighted control model derived from the spatial geometric features of the target shape. First, the spatial geometric characteristics of the target model are taken into account to set the color field weights of control particles. This enabled the full expression of geometric characteristics of the target model, and improve the shape accuracy of controlled fluid. Then, the fluid is controlled to form the target shape under driving constraints, wherein we proposed a new adaptive constraint mechanism that enables efficient target shape generation. Finally, a new density constraint between the control particles and the controlled fluid particles is proposed to ensure the incompressibility of fluid during control. Compared to the state-of-the-art target-driven fluid control methods, our method achieves higher precision fluid control with higher efficiency.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.