{"title":"Investigating the user experience of IDN based virtual reality environments for solving complex issues","authors":"Shafaq Irshad","doi":"10.1080/13614568.2022.2150325","DOIUrl":null,"url":null,"abstract":"ABSTRACT Interactive Digital Narratives (IDNs) have evolved as a medium to address complex societal challenges due to its integration in advance technologies such as VR. Recent research has shown that VR provides a suitable environment to implement IDNs allowing the end users to experience narratives in a systematic and participatory setting. However, research is needed to understand the perceived user experience of these narrative experiences. This research highlights the role of IDNs in VR designed for natural hazard risk mitigation and how it affects the perceived user experience. we present two case studies quantifying the user experience of an IDN-based emergency preparedness VR system for solving the complex issue of natural hazards. The results demonstrate how spatial presence, cognitive behaviour and engagement is positively influenced by incorporating IDNs in VR. The research is part of a project called World of Wild Waters (WoWW) and illustrates the importance of narrative representations in VREs showing that IDN can be considered an essential factor in shaping the positive experience of end-users.","PeriodicalId":54386,"journal":{"name":"New Review of Hypermedia and Multimedia","volume":"28 1","pages":"173 - 195"},"PeriodicalIF":1.4000,"publicationDate":"2022-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"New Review of Hypermedia and Multimedia","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1080/13614568.2022.2150325","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 1
Abstract
ABSTRACT Interactive Digital Narratives (IDNs) have evolved as a medium to address complex societal challenges due to its integration in advance technologies such as VR. Recent research has shown that VR provides a suitable environment to implement IDNs allowing the end users to experience narratives in a systematic and participatory setting. However, research is needed to understand the perceived user experience of these narrative experiences. This research highlights the role of IDNs in VR designed for natural hazard risk mitigation and how it affects the perceived user experience. we present two case studies quantifying the user experience of an IDN-based emergency preparedness VR system for solving the complex issue of natural hazards. The results demonstrate how spatial presence, cognitive behaviour and engagement is positively influenced by incorporating IDNs in VR. The research is part of a project called World of Wild Waters (WoWW) and illustrates the importance of narrative representations in VREs showing that IDN can be considered an essential factor in shaping the positive experience of end-users.
交互式数字叙事(idn)已经发展成为一种解决复杂社会挑战的媒介,因为它与VR等先进技术相结合。最近的研究表明,VR为实现idn提供了一个合适的环境,允许最终用户在一个系统和参与性的环境中体验故事。然而,需要研究来理解这些叙事体验的感知用户体验。本研究强调了idn在为减轻自然灾害风险而设计的虚拟现实中的作用,以及它如何影响感知用户体验。我们提出了两个案例研究,量化了基于id的应急准备VR系统的用户体验,以解决复杂的自然灾害问题。结果表明,在虚拟现实中加入idn会对空间存在、认知行为和参与度产生积极影响。这项研究是名为“野生水域世界”(World of Wild Waters, WoWW)项目的一部分,它说明了VREs中叙事表现的重要性,表明IDN可以被认为是塑造最终用户积极体验的一个重要因素。
期刊介绍:
The New Review of Hypermedia and Multimedia (NRHM) is an interdisciplinary journal providing a focus for research covering practical and theoretical developments in hypermedia, hypertext, and interactive multimedia.