Infrastructure for recombination: The work and ethos of Plethora Project

IF 0.1 0 ARCHITECTURE Materia Arquitectura Pub Date : 2019-04-15 DOI:10.56255/ma.v0i17.388
J. Sánchez
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Abstract

This paper presents a critique to the traditional business model followed by many architecture studios who utilize the ‘architectural competition’ as a format for developing new ideas and innovation. The abundant competition calls, implying free labour, that architectural competitions facilitate has become a mechanism to coerce architectural innovation towards the benefit of a ruling elite. The Plethora Project studio has attempted since 2011 to hybridize the practice of architecture with forms of entertainment in order to allow cultural engagement and ultimately communicate the challenges that architecture faces not only from a perspective of technological progress but from one of social progress as well. To do so, the medium of video games has been selected to communicate complex systems of interdependence, inviting a new audience of non- architects to participate in the construction of knowledge and discourse by understanding complex webs of interdependence that link material resources, knowledge, labour andaccess. The studio sits at the intersection between an architectural firm and a gaming studio with social interest. This implies the necessity for innovation in economic strategies that enable the autonomy of ideas and the development of non-conventional projects.
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重组的基础设施:过多项目的工作和精神
本文对许多建筑工作室所遵循的传统商业模式进行了批判,他们将“建筑竞赛”作为开发新思想和创新的一种形式。建筑竞赛促进的丰富的竞争呼唤,意味着自由的劳动,已经成为一种机制,迫使建筑创新有利于统治精英。Plethora项目工作室自2011年以来一直试图将建筑实践与娱乐形式相结合,以实现文化参与,并最终传达建筑面临的挑战,不仅从技术进步的角度,而且从社会进步的角度。为了做到这一点,电子游戏的媒介被选择来传达复杂的相互依存系统,邀请新的非建筑师受众通过理解连接物质资源、知识、劳动力和访问的复杂相互依存网络来参与知识和话语的构建。该工作室位于一家建筑公司和一家具有社会兴趣的游戏工作室之间。这意味着经济战略创新的必要性,以实现思想的自主性和非常规项目的发展。
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