Impact of Brief Exposure to an E10-Rated, Mildly-Violent Video Game on Teen Players' Short-Term Attention and Concentration Ability

Jake Brawer, J. Galen Buckwalter
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Abstract

(Gentile et al., 2012). Extendedand intermediate-level exposure to both M-rated violent and E-rated, non-violent video games have been associated with attention difficulties in high-use and low-use youth players. Our earlier study was the first to explore the impact of brief exposure (45 minutes) to video game playing, wherein the impact of M-rated, very violent video games on short-term attention and concentration ability in low-use players was investigated. In this study, we examined M-rated, very violent video games on short-term attention and concentration ability in low-use players (Brawer & Buckwalter, 2015). Findings demonstrated that shortterm exposure (45”) to violent video games resulted in significantly impacted concentration and attention abilities after comparing pre and post DSF scores. Even though E10-rated video games are approved for children aged 10 and above, they are often played by much younger children. Given indications that both non-violent and very violent video game playing for intermediate and extended exposure periods are associated with attention difficulties in youth players, we decided to explore the impact of brief exposure to mildly violent, E10-rated video games. To the best of our knowledge, this is the first study that has examined the impact of mild violence in E10rated video games on attention and concentration ability in youth players immediately after video game immersion. This may also be the first study to examine brief exposure to any kind of video game playing on moderate-use players. Based on precedent studies relating to the impact of video games on concentration and attention, we hypothesized that adolescent, moderate-use video game players would perform significantly worse on a neuropsyImpact of Brief Exposure to an E10-Rated, Mildly-Violent Video Game on Teen Players’ Short-Term Attention and Concentration Ability
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短暂接触e10级轻度暴力电子游戏对青少年短期注意力和集中能力的影响
(Gentile等人,2012年)。长期和中等程度接触M级暴力和E级非暴力电子游戏与高使用和低使用青少年玩家的注意力困难有关。我们早期的研究首次探讨了短暂接触(45分钟)电子游戏的影响,其中调查了M级、非常暴力的电子游戏对低使用玩家的短期注意力和集中能力的影响。在这项研究中,我们调查了低使用率玩家的M级、非常暴力的电子游戏对短期注意力和集中能力的影响(Brawer&Buckwalter,2015)。研究结果表明,在比较DSF前后的得分后,短期(45”)接触暴力视频游戏会显著影响注意力和注意力能力。尽管E10级电子游戏被批准用于10岁及以上的儿童,但它们通常由年龄小得多的儿童玩。鉴于有迹象表明,在中等和长时间接触非暴力和非常暴力的视频游戏与青少年玩家的注意力困难有关,我们决定探索短暂接触轻度暴力、E10级视频游戏的影响。据我们所知,这是第一项研究E10rated电子游戏中的轻度暴力对青少年玩家在沉浸电子游戏后立即的注意力和集中能力的影响。这也可能是第一项研究在中等使用的玩家身上短暂接触任何类型的电子游戏。基于与电子游戏对注意力和注意力的影响有关的先例研究,我们假设青少年、中度使用的电子游戏玩家在神经系统方面的表现会明显较差。短暂接触E10级轻度暴力电子游戏对青少年玩家短期注意力和注意力能力的影响
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