Designing disruption for social touch, in public spaces of merging realities: a multi-sensory model.

IF 0.2 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS International Journal of Arts and Technology Pub Date : 2020-06-02 DOI:10.1504/IJART.2020.10027822
Karen Lancel, H. Maat, Frances M. T. Brazier
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引用次数: 1

Abstract

Can a multi-sensory model of disruption be designed for shared social touch in public space of merging realities? This paper presents a multi-sensory model for disruption design for shared social touch experience in public space of merging realities. This model is based on analysis of three different artistic orchestrations performed in the public space across the world. In these orchestrations participants' intimate and sensorial experience of social touch is purposefully disrupted and re-orchestrated. These orchestrations are designed to enable participants to feel, see, hear and share a disrupted touch experience, in the social context of the public space. The model provides as frame of reference for designing an experience of shared social touch, for scientists, designers and artists.
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在融合现实的公共空间中,为社交接触设计破坏:多感官模型。
在融合现实的公共空间中,是否可以设计一个多感官的破坏模型来实现共享的社会接触?本文提出了一个多感官的破坏设计模型,用于融合现实的公共空间中的共享社交触摸体验。该模型基于对世界各地在公共空间表演的三种不同艺术管弦乐队的分析。在这些编排中,参与者对社交接触的亲密和感官体验被有意地打乱和重新编排。这些编排旨在让参与者在公共空间的社交环境中感受、看到、听到和分享被打乱的触摸体验。该模型为科学家、设计师和艺术家设计共享社交体验提供了参考框架。
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来源期刊
International Journal of Arts and Technology
International Journal of Arts and Technology Arts and Humanities-Visual Arts and Performing Arts
CiteScore
1.10
自引率
33.30%
发文量
18
期刊介绍: IJART addresses arts and new technologies, highlighting computational art. With evolution of intelligent devices, sensors and ambient intelligent/ubiquitous systems, projects are exploring the design of intelligent artistic artefacts. Ambient intelligence supports the vision that technology becomes invisible, embedded in our natural surroundings, present whenever needed, attuned to all senses, adaptive to users/context and autonomously acting, bringing art to ordinary people, offering artists creative tools to extend the grammar of the traditional arts. Information environments will be the major drivers of culture.
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