Scaping the border: On black migrant geographic agency in gamescapes

IF 0.7 Q3 COMMUNICATION Journal of Gaming and Virtual Worlds Pub Date : 2020-03-01 DOI:10.1386/jgvw_00005_1
Irene Fubara-Manuel
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Abstract

Biometric technologies deployed at the border virtualize this space in such a manner that frontiers and their lines of demarcation are inscribed onto bodies of migrants. This disappearance of the border as a geographic zone, as addressed in critical border studies, has incited multiple theories. Among these is the theory of borderscapes in which, the suffix ‘-scape’, meaning ‘to shape’, accounts for the hegemonic and counter-hegemonic processes of building national frontiers. This article addresses gamescapes ‐ the designed virtual environment of video games ‐ as a zone in which migrants can perform artistic interventions and enact their mobility within borders. The author positions her walking simulator game Dreams of Disguise: Errantry (2018) as one of such gamescapes. Through the analysis of the game, this article addresses the implications of purposeful movement through the virtual border for black migrants.
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逃离边界:游戏逃亡中的黑人移民地理代理
部署在边境的生物识别技术将这一空间虚拟化,将边境及其分界线刻在移民的身体上。正如批判性边界研究所述,边界作为一个地理区域的消失引发了多种理论。其中包括边界景观理论,其中后缀“-scape”,意为“塑造”,解释了建设国家边界的霸权和反霸权过程。这篇文章将游戏场景——设计的电子游戏虚拟环境——作为一个区域,移民可以在其中进行艺术干预,并实现他们在边境内的流动性。作者将她的步行模拟器游戏《伪装的梦想:错误》(2018)定位为这样的游戏场景之一。通过对游戏的分析,本文探讨了有目的地通过虚拟边境流动对黑人移民的影响。
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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