Student, parent, and teacher perceptions towards digital educational games: How they differ and influence each other

IF 2.5 4区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Knowledge Management & E-Learning-An International Journal Pub Date : 2021-06-30 DOI:10.34105/j.kmel.2021.13.008
Xie, Minhong Wang
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引用次数: 8

Abstract

Digital game-based learning has received increased attention in education. As the key stakeholders in education, students, parents, and teachers may have different perceptions and attitudes towards game-based learning, which have a great impact on its adoption and dissemination. However, there is a lack of research examining how the perceptions of different stakeholders towards digital educational games may differ and influence each other. This study aimed to address the gap by investigating the perceptions of students, parents and teachers towards digital educational games, the differences and relationships between their perceptions, and possible sources of their perceptions. The study was conducted with 415 participants in China, a country that has tension between play and learning in its traditional values. The results reveal that most students, parents and teachers have certain experience playing mobile games, but with limited knowledge about educational digital games. Students have more positive perceptions towards digital educational games than teachers and parents, and the perceptions of teachers and parents are correlated with each other. After an introduction to an educational digital game, students’ and parents’ intention to recommend game-based learning increased, which, however, was not the case for teachers. Implications of the findings were discussed.
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学生、家长和老师对数字教育游戏的看法:他们之间的差异和相互影响
基于数字游戏的学习在教育领域受到越来越多的关注。作为教育的关键利益相关者,学生、家长和教师可能对游戏学习有不同的看法和态度,这对游戏学习的采用和传播有很大的影响。然而,关于不同利益相关者对数字教育游戏的看法如何不同并相互影响的研究却很缺乏。本研究旨在通过调查学生、家长和教师对数字教育游戏的看法,他们的看法之间的差异和关系,以及他们的看法的可能来源,来解决这一差距。这项研究是在中国进行的,有415名参与者,在中国,一个传统价值观中玩耍和学习之间存在紧张关系的国家。调查结果显示,大多数学生、家长和教师都有一定的手机游戏体验,但对教育类数字游戏的了解有限。学生对数字教育游戏的看法比教师和家长更积极,教师和家长的看法是相互关联的。在介绍了一款教育数字游戏后,学生和家长推荐基于游戏的学习的意愿增加了,然而,教师的情况并非如此。讨论了研究结果的意义。
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来源期刊
CiteScore
4.70
自引率
33.30%
发文量
19
审稿时长
25 weeks
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