Rancang Bangun AirMouse Menggunakan Sarung Tangan Bersensor Berbasis ESP32

Sholahuddin Muhammad Irsyad, A. Basuki, Bima Sena Bayu Dewantara
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Abstract

—Digital interaction are still commonly using indirect media such as mouse and keyboard to provide user input in the form of two-dimensional data. Therefore, to provide intuition in virtual interactions, it is possible to add media that can draw directly in the air or a flat surface that will track hand movements and overall finger position. In this research, we try to track hand movements in real time by capturing the position of the hand and finger curvature using a wearable sensor equipped with an Inertial Measurement Unit (IMU) sensor and a flex sensor installed by the user. Then the system will identify the position of the user's finger bending. and the location indicated by the sensors installed to move the cursor on the screen and simulate left-click and right-click hand movements as with a traditional mouse. By using this system, users can interact with the computer more naturally and get the accuracy of cursor movement with the accuracy of finger movement translation reaching more than 85% and the translation of hand movements to mouse cursor movements is on average 73% for shapes that use straight lines. and 23.4% on curved lines such as circles and other shapes.
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--数字交互仍然通常使用鼠标和键盘等间接媒体以二维数据的形式提供用户输入。因此,为了在虚拟交互中提供直觉,可以添加可以直接在空中绘制的媒体,或者可以添加跟踪手的运动和手指整体位置的平面。在这项研究中,我们试图通过使用配备惯性测量单元(IMU)传感器和用户安装的柔性传感器的可穿戴传感器捕捉手的位置和手指弯曲来实时跟踪手的运动。然后,系统将识别用户手指弯曲的位置。以及由传感器指示的位置,所述传感器被安装为在屏幕上移动光标并模拟与传统鼠标一样的左键点击和右键点击手的移动。通过使用该系统,用户可以更自然地与计算机交互,并获得光标移动的准确性,手指移动翻译的准确性达到85%以上,对于使用直线的形状,手的移动到鼠标光标移动的翻译平均为73%。在诸如圆形和其它形状的曲线上占23.4%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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发文量
24
审稿时长
24 weeks
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