{"title":"Randomness in nonlocal games between mistrustful players","authors":"Carl A. Miller, Yaoyun Shi","doi":"10.26421/QIC17.7-8-3","DOIUrl":null,"url":null,"abstract":"If two quantum players at a nonlocal game G achieve a superclassical score, then their measurement outcomes must be at least partially random from the perspective of any third player. This is the basis for device-independent quantum cryptography. In this paper we address a related question: does a superclassical score at G guarantee that one player has created randomness from the perspective of the other player? We show that for complete-support games, the answer is yes: even if the second player is given the first player's input at the conclusion of the game, he cannot perfectly recover her output. Thus some amount of local randomness (i.e., randomness possessed by only one player) is always obtained when randomness is certified from nonlocal games with quantum strategies. This is in contrast to non-signaling game strategies, which may produce global randomness without any local randomness. We discuss potential implications for cryptographic protocols between mistrustful parties.","PeriodicalId":54524,"journal":{"name":"Quantum Information & Computation","volume":null,"pages":null},"PeriodicalIF":0.7000,"publicationDate":"2017-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Quantum Information & Computation","FirstCategoryId":"101","ListUrlMain":"https://doi.org/10.26421/QIC17.7-8-3","RegionNum":4,"RegionCategory":"物理与天体物理","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 2
Abstract
If two quantum players at a nonlocal game G achieve a superclassical score, then their measurement outcomes must be at least partially random from the perspective of any third player. This is the basis for device-independent quantum cryptography. In this paper we address a related question: does a superclassical score at G guarantee that one player has created randomness from the perspective of the other player? We show that for complete-support games, the answer is yes: even if the second player is given the first player's input at the conclusion of the game, he cannot perfectly recover her output. Thus some amount of local randomness (i.e., randomness possessed by only one player) is always obtained when randomness is certified from nonlocal games with quantum strategies. This is in contrast to non-signaling game strategies, which may produce global randomness without any local randomness. We discuss potential implications for cryptographic protocols between mistrustful parties.
期刊介绍:
Quantum Information & Computation provides a forum for distribution of information in all areas of quantum information processing. Original articles, survey articles, reviews, tutorials, perspectives, and correspondences are all welcome. Computer science, physics and mathematics are covered. Both theory and experiments are included. Illustrative subjects include quantum algorithms, quantum information theory, quantum complexity theory, quantum cryptology, quantum communication and measurements, proposals and experiments on the implementation of quantum computation, communications, and entanglement in all areas of science including ion traps, cavity QED, photons, nuclear magnetic resonance, and solid-state proposals.