The Mystery of the Missing AIDS Crisis: A Comparative Reading of Caper in the Castro and Murder on Main Street

IF 0.6 3区 文学 0 LITERATURE, AMERICAN AMERICAN LITERATURE Pub Date : 2022-01-27 DOI:10.1215/00029831-9696987
Bonnie Ruberg
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Abstract

This article addresses the seeming absence of the HIV/AIDS pandemic in video games from the 1980s and 1990s, the height of the US AIDS crisis. As Adrienne Shaw and Christopher Persaud have noted, stories about HIV/AIDS were pervasive across American popular media during this period, which also represented a boom in video game development. However, documentation remains of only a handful of early video games that mention HIV/AIDS. This article argues that, far from being absent from video game history, HIV/AIDS and the US AIDS crisis were actually influential in shaping a number of the design elements and narrative genres that have become important to contemporary video games. Scholars like Cait McKinney have demonstrated how people living with HIV/AIDS in America played a crucial part in the evolution of internet technologies that now form the backbone of video games. Through a comparative reading of two games by C. M. Ralph, Caper in the Castro (1989) and Murder on Main Street (1989), this article demonstrates how HIV/AIDS has also manifested in the content and form of video games, even (and perhaps especially) when it seems absent. Derritt Mason has explained how Caper in the Castro, widely celebrated as the first LGBTQ video game, contains clear echoes of the AIDS crisis. Yet, as this article demonstrates, HIV/AIDS remains a powerful presence even in Murder on Main Street, Ralph’s “straight version” of the game. Together, these games offer a microcosm through which to explore larger tensions between HIV/AIDS and video games, with the AIDS crisis representing a key element of what Cody Mejeur has termed the “present absence of queerness in video games.”
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失踪的艾滋病危机之谜:《卡斯特罗庄园的劫案》与《主街谋杀案》的比较解读
这篇文章论述了20世纪80年代和90年代美国艾滋病危机最严重时,电子游戏中似乎没有出现艾滋病毒/艾滋病疫情。正如阿德里安·肖(Adrienne Shaw)和克里斯托弗·佩尔绍德(Christopher Persaud)所指出的,在这一时期,有关艾滋病毒/艾滋病的故事在美国流行媒体上随处可见,这也代表了电子游戏开发的繁荣。然而,仍然只有少数早期提到艾滋病毒/艾滋病的电子游戏的文件。这篇文章认为,艾滋病病毒/艾滋病和美国艾滋病危机在塑造许多对当代电子游戏很重要的设计元素和叙事类型方面发挥了重要作用,这在电子游戏史上并非没有。像Cait McKinney这样的学者已经证明了美国的艾滋病毒/艾滋病患者是如何在互联网技术的发展中发挥关键作用的,而互联网技术现在已经成为电子游戏的支柱。通过对C.M.Ralph的两款游戏的比较阅读,Caper in the Castro(1989)和Murder on Main Street(1989),本文展示了艾滋病毒/艾滋病是如何在电子游戏的内容和形式中表现出来的,即使(也许尤其是)它似乎不存在。德里特·梅森(Derritt Mason)解释了《卡斯特罗中的卡佩尔》(Caper in the Castro)是如何包含艾滋病危机的清晰回声的,该游戏被广泛誉为第一款LGBTQ电子游戏。然而,正如这篇文章所表明的,即使在拉尔夫的“直白版”游戏《主街谋杀案》中,艾滋病毒/艾滋病仍然是一个强大的存在。这些游戏共同提供了一个缩影,通过它可以探索艾滋病毒/艾滋病与电子游戏之间更大的紧张关系,艾滋病危机代表了Cody Mejeur所说的“电子游戏中目前缺乏酷儿”的一个关键因素
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来源期刊
AMERICAN LITERATURE
AMERICAN LITERATURE LITERATURE, AMERICAN-
CiteScore
0.60
自引率
20.00%
发文量
27
期刊介绍: American Literature has been regarded since its inception as the preeminent periodical in its field. Each issue contains articles covering the works of several American authors—from colonial to contemporary—as well as an extensive book review section; a “Brief Mention” section offering citations of new editions and reprints, collections, anthologies, and other professional books; and an “Announcements” section that keeps readers up-to-date on prizes, competitions, conferences, grants, and publishing opportunities.
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