Hubungan Game Online dengan Kemampuan Berpikir Kritis Matematis Siswa Kelas VIII SMP

M. Imamuddin, Haida Fitri, Rahmadila Rahmadila
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引用次数: 2

Abstract

This research was motivated by author's observation at SMP N 1 Ampek Angkek where some of the students was a game players. Although they were played game online, they still got good grades in their school.This study aims to determine the relationship of online games with students' mathematical critical thinking skills held at SMP N 1 Ampek Angkek. This research is a quantitative research with the type of research used is relationship research. The independent variable in this study is online games and the dependent variable is students' critical thinking abilities. The population in this study amounted to 114 students, while the sampling was done by random sampling of 29 students. Based on the results of the research that the researchers did obtained the value of the Pearson Product Moment relationship, r(count) = 0.068 with 0.05 significance level. So that based on the interpretation of the coefficient relationship r value is between 0.00 α = 0.05, it can be concluded that there is correlationship but not significant between online games with mathematical critical thinking skills at SMP N 1 Ampek Angkek.
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在线游戏关系与八年级学生数学批判性思维能力
这项研究的动机是作者在Ampek Angkek SMP N 1的观察,那里的一些学生是游戏玩家。虽然他们在网上玩游戏,但他们在学校仍然取得了好成绩。本研究旨在探讨网络游戏与学生数学批判性思维能力的关系。本研究为定量研究,研究类型为关系研究。本研究的自变量为网络游戏,因变量为学生的批判性思维能力。本研究总体为114名学生,抽样采用随机抽样29名学生。根据研究者的研究结果,得到Pearson Product Moment关系的值,r(count) = 0.068,显著性水平为0.05。因此,根据系数关系r值在0.00 α = 0.05之间的解释,可以得出网络游戏与数学批判性思维能力之间存在相关但不显著的结论。
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