Multithreaded Convolution Implementation Based on Block Methods

A. V. Sharamet
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Abstract

A multithreaded convolution implementation based on block algorithms is considered. Convolution is essentially the basis of many methods that solve the problem of determining the degree of similarity or independence of two processes, in other words, when it is necessary to determine the degree of correlation. The algorithm itself is executed with a significant delay, because for its execution it is necessary to accumulate the entire signal and then process it. The analysis showed that one of the possible ways to reduce time costs is a multithreaded implementation of convolution based on block algorithms. The article shows the main features of the convolution implementation by the overlap method with addition and the overlap method with addition, as well as numerical examples. The results obtained show that the application of these methods without the use of a window function leads to significant distortions in the signal spectrum. Based on the results of the analysis, a universal scheme for performing convolution based on multithreaded processing of an input data block is proposed. This allows to achieve a good compromise between computational complexity, system architecture, and time costs.
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基于块方法的多线程卷积实现
提出了一种基于块算法的多线程卷积实现方法。卷积本质上是许多解决确定两个过程的相似程度或独立程度问题的方法的基础,换句话说,当需要确定相关程度时。算法本身的执行有很大的延迟,因为它的执行需要累积整个信号,然后对其进行处理。分析表明,减少时间成本的可能方法之一是基于块算法的多线程卷积实现。本文介绍了叠加法和叠加法实现卷积的主要特点,并给出了数值算例。结果表明,在不使用窗函数的情况下应用这些方法会导致信号频谱的明显失真。在分析结果的基础上,提出了一种基于输入数据块多线程处理的通用卷积方案。这允许在计算复杂性、系统架构和时间成本之间实现一个很好的折衷。
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审稿时长
8 weeks
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