Rendering Layered Materials with Diffuse Interfaces

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Proceedings of the ACM on computer graphics and interactive techniques Pub Date : 2022-03-22 DOI:10.1145/3522620
Heloise de Dinechin, Laurent Belcour
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引用次数: 2

Abstract

In this work, we introduce a novel method to render, in real-time, Lambertian surfaces with a rough dieletric coating. We show that the appearance of such configurations is faithfully represented with two microfacet lobes accounting for direct and indirect interactions respectively. We numerically fit these lobes based on the first order directional statistics (energy, mean and variance) of light transport using 5D tables and narrow them down to 2D + 1D with analytical forms and dimension reduction. We demonstrate the quality of our method by efficiently rendering rough plastics and ceramics, closely matching ground truth. In addition, we improve a state-of-the-art layered material model to include Lambertian interfaces.
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使用漫反射界面渲染分层材质
在这项工作中,我们介绍了一种使用粗糙电介质涂层实时渲染朗伯表面的新方法。我们表明,这种构型的出现是用两个微平面波瓣忠实地表示的,这两个微面波瓣分别说明了直接和间接的相互作用。我们使用5D表基于光传输的一阶方向统计(能量、平均值和方差)对这些波瓣进行了数值拟合,并通过分析形式和降维将其缩小到2D+1D。我们通过有效渲染粗糙的塑料和陶瓷来证明我们的方法的质量,与实际情况密切匹配。此外,我们改进了最先进的分层材料模型,以包括朗伯界面。
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2.90
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