{"title":"Rendering a regular grid of terrain elevations using WebGL and natural triangulation","authors":"N. Vasiliev, M. Vagizov","doi":"10.22389/0016-7126-2022-990-12-49-56","DOIUrl":null,"url":null,"abstract":"\nTwo ways of rendering a regular terrain elevation grid using WebGL are considered\n","PeriodicalId":35691,"journal":{"name":"Geodeziya i Kartografiya","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Geodeziya i Kartografiya","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22389/0016-7126-2022-990-12-49-56","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Earth and Planetary Sciences","Score":null,"Total":0}
引用次数: 0
Abstract
Two ways of rendering a regular terrain elevation grid using WebGL are considered