Jacky Anggara Nenohai, Deni Ainur Rokhim, Nurdedani Agustina, M. Munzil
{"title":"Development of Gamification-Based Wordwall Game Platform on Reaction Rate Materials","authors":"Jacky Anggara Nenohai, Deni Ainur Rokhim, Nurdedani Agustina, M. Munzil","doi":"10.17807/orbital.v14i2.16206","DOIUrl":null,"url":null,"abstract":"The purpose of this study was (1) to determine the development of a wordwall game platform on the reaction rate material, (2) to determine the feasibility of a gameification-based wordwall game platform from the results of validator and respondent data. wordwall is an application that can be used as a learning media, learning resource or online-based assessment tool that is attractive to students. The advantage of this application is that it has many templates that teachers can create to develop in the form of games. Wordwall is rarely used in learning media because there has not been socialization and application in the teaching and learning process for teachers. In this study, media development was carried out using wordwall applications on chemicals, namely the reaction rate that will be studied by students. This material contains the concept of reaction rate, factors that affect reaction rate, collision theory and reaction rate equations. The novelty of this study compared to existing research is that this research develops a wordwall medium that focuses on increasing students' interest in learning materials, especially chemistry in the online-based teaching and learning process.The wordwall media validators were 2 lecturers from Nusa Cendana University and the question validators were validated by 2 teachers at SMAN 3 Sidoarjo. The trial subjects were 37 students of high school class XI at SMAN 3 Sidoarjo. The research method used is R&D from the Alessi and Trollip model. Data collection using a google form-based questionnaire filled out online and test results. The data were analyzed by qualitative descriptive and percentage calculation. The results obtained: (1) the value of the validity of the material questions is 90%, (2) the value of media validity is 94%, and (3) the student implementation test score is 81.75%.","PeriodicalId":19680,"journal":{"name":"Orbital: The Electronic Journal of Chemistry","volume":" ","pages":""},"PeriodicalIF":0.7000,"publicationDate":"2022-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Orbital: The Electronic Journal of Chemistry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17807/orbital.v14i2.16206","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"CHEMISTRY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 9
Abstract
The purpose of this study was (1) to determine the development of a wordwall game platform on the reaction rate material, (2) to determine the feasibility of a gameification-based wordwall game platform from the results of validator and respondent data. wordwall is an application that can be used as a learning media, learning resource or online-based assessment tool that is attractive to students. The advantage of this application is that it has many templates that teachers can create to develop in the form of games. Wordwall is rarely used in learning media because there has not been socialization and application in the teaching and learning process for teachers. In this study, media development was carried out using wordwall applications on chemicals, namely the reaction rate that will be studied by students. This material contains the concept of reaction rate, factors that affect reaction rate, collision theory and reaction rate equations. The novelty of this study compared to existing research is that this research develops a wordwall medium that focuses on increasing students' interest in learning materials, especially chemistry in the online-based teaching and learning process.The wordwall media validators were 2 lecturers from Nusa Cendana University and the question validators were validated by 2 teachers at SMAN 3 Sidoarjo. The trial subjects were 37 students of high school class XI at SMAN 3 Sidoarjo. The research method used is R&D from the Alessi and Trollip model. Data collection using a google form-based questionnaire filled out online and test results. The data were analyzed by qualitative descriptive and percentage calculation. The results obtained: (1) the value of the validity of the material questions is 90%, (2) the value of media validity is 94%, and (3) the student implementation test score is 81.75%.
期刊介绍:
Orbital: The Electronic Journal of Chemistry is a quarterly scientific journal published by the Institute of Chemistry of the Universidade Federal de Mato Grosso do Sul, Brazil. Original contributions (in English) are welcome, which focus on all areas of Chemistry and their interfaces with Pharmacy, Biology, and Physics. Neither authors nor readers have to pay fees. The journal has an editorial team of scientists drawn from regions throughout Brazil and world, ensuring high standards for the texts published. The following categories are available for contributions: 1. Full papers 2. Reviews 3. Papers on Education 4. History of Chemistry 5. Short communications 6. Technical notes 7. Letters to the Editor The Orbital journal also publishes a number of special issues in addition to the regular ones. The central objectives of Orbital are threefold: (i) to provide the general scientific community (at regional, Brazilian, and worldwide levels) with a formal channel for the communication and dissemination of the Chemistry-related literature output by publishing original papers based on solid research and by reporting contributions which further knowledge in the field; (ii) to provide the community with open, free access to the full content of the journal, and (iii) to constitute a valuable channel for the dissemination of Chemistry-related investigations.