A Non-cooperative Game-Theoretic Framework for Sponsoring Content in the Internet Market

IF 0.6 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS Journal of Communications Software and Systems Pub Date : 2020-12-01 DOI:10.24138/jcomss.v16i4.1017
Hamid Garmani, Driss Ait Omar, Mohamed EL Amrani, Mohamed Baslam, M. Jourhmane
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Abstract

With a sponsored content plan on the internet market , a content provider (CP) can pay to the internet service providers ( ISP ) on behalf of the mobile users / subscribers to remove the network subscription fees for introduce an increase in the number of advertisements . As such , CP, ISP and end- users are all actively motivated to participate in the sponsored content plan. In this paper , we investigate the interactions between CPs as a non- cooperative game as a function of two market parameters credibility of content and number of sponsored content. In turn , the subscribers’ demand for the content of a CP depends not only on their strategies but also upon those proposed by all of its competitors . Through rigorous mathematical analysis , we prove the existence and uniqueness of the Nash equilibrium . Based on the analysis of the game properties , we propose an iterative algorithm, which guarantees to converge to the Nash equilibrium point in a distributed manner . Numerical investigation shows the convergence of a proposed algorithm to the Nash equilibrium point and corroborates the fact that sponsoring content may improve the CPs outcome .
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互联网市场赞助内容的非合作博弈论框架
通过互联网市场上的赞助内容计划,内容提供商(CP)可以代表移动用户/订户向互联网服务提供商(ISP)付费,以取消引入广告数量增加的网络订阅费。因此,CP、ISP和最终用户都积极参与赞助内容计划。在本文中,我们研究了作为非合作游戏的CP之间的互动,作为内容可信度和赞助内容数量这两个市场参数的函数。反过来,用户对CP内容的需求不仅取决于他们的策略,还取决于所有竞争对手提出的策略。通过严格的数学分析,我们证明了纳什均衡的存在性和唯一性。在分析博弈性质的基础上,我们提出了一种迭代算法,该算法保证以分布式方式收敛到纳什均衡点。数值研究表明,所提出的算法收敛于纳什均衡点,并证实了赞助内容可以改善CP结果的事实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Communications Software and Systems
Journal of Communications Software and Systems Engineering-Electrical and Electronic Engineering
CiteScore
2.00
自引率
14.30%
发文量
28
审稿时长
8 weeks
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