3D Reproductions of Cultural Heritage Artifacts: Evaluation of Significance and Experience

Q1 Arts and Humanities Studies in Digital Heritage Pub Date : 2021-06-30 DOI:10.14434/sdh.v5i1.32323
Umair Shafqat Malik, L. Tissen, A. Vermeeren
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引用次数: 6

Abstract

3D digitization of cultural heritage has long been used to preserve information about cultural heritage (CH) objects such as architecture, art, and artifacts. 3D dissemination of CH objects through technologies such as augmented reality, virtual reality, and 3D printing have impacted the fields of art history and cultural heritage and have become more common. Yet, studies that go beyond the technical aspects of 3D technology and treat such topics as their significance for restoration, conservation, engagement, education, research, and ethics hardly exist. The aim of this paper is twofold: on the one hand, it aims to get a better understanding of the applicability of each technology for different purposes (education, research, conservation/restoration, and museum presentation), and, on the other hand, it focuses on the perception of these technologies. This research was carried out by combining a literature review with quantitative and qualitative analyses of the data acquired through (1) a questionnaire of eleven questions and (2) a workshop with a group of specialists and non-specialists who were asked to brainstorm about the different uses of the 3D technologies and their applicability to their areas of work and research. Based on the analysis of these quantitative and qualitative data, we provide some criteria for using 3D digitized and printed reproductions to enhance cultural experiences. The results demonstrate the importance of carefully designing 3D interactions in the personal and cultural contexts of end-users and cultural institutions in order to create authentic cultural experiences.
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文化遗产文物的3D复制:意义和经验评估
长期以来,文化遗产的3D数字化一直被用于保存有关文化遗产(CH)对象的信息,如建筑、艺术和文物。通过增强现实、虚拟现实和3D打印等技术对CH对象进行3D传播,影响了艺术史和文化遗产领域,并变得更加普遍。然而,超越3D技术技术方面并将这些主题视为其对修复、保护、参与、教育、研究和伦理的意义的研究几乎不存在。本文的目的有两个:一方面,旨在更好地了解每种技术在不同目的(教育、研究、保护/修复和博物馆展示)中的适用性,另一方面,重点关注对这些技术的感知。这项研究是通过将文献综述与对数据的定量和定性分析相结合进行的,这些数据是通过(1)11个问题的问卷调查和(2)与一组专家和非专家的研讨会获得的,他们被要求集思广益,讨论3D技术的不同用途及其对其工作和研究领域的适用性。基于对这些定量和定性数据的分析,我们为使用3D数字化和打印复制品来增强文化体验提供了一些标准。研究结果表明,为了创造真实的文化体验,在最终用户和文化机构的个人和文化背景下仔细设计3D互动非常重要。
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来源期刊
Studies in Digital Heritage
Studies in Digital Heritage Arts and Humanities-Classics
CiteScore
2.80
自引率
0.00%
发文量
2
审稿时长
12 weeks
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