Editorial

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION Animation-An Interdisciplinary Journal Pub Date : 2021-11-01 DOI:10.1177/17468477211056402
Suzanne H. Buchan
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Abstract

In the articles in this issue, we have two main foci: sound in animation, and national cinemas and styles. Sound is a formal element of animation (and other types of filmmaking) that, considering its emotional impact and affective power on audiences, has been underrepresented in scholarly research, although this has changed positively in the past decade. The first three articles pursue a shared interest in sound, albeit from very different approaches and positions (two include the often discussed method of ‘mickey-mousing’). In ‘Grains of Sound: Visual and Sonic Textures in Sand or Peter and the Wolf’, Amy Skjerseth begins by pointing out that animation studies needs new and up-to-date models for sound, and should pay similar attention to sound tracks as we do to the image track. Her attention is directed at one film and the director’s collaboration with her composer, to explore how and why the materiality of sound – specifically, sonic materials – enhances the vitality of films’ sand-formed figures and objects. Skjerseth’s proposal is that, rather than the mimicry of mickey-mousing, the film’s sound track emphasizes Eisenstein’s concept of plasmaticness, enhanced by her notion of granularity, through the artist and composer’s improvisations in their symbiotic creative processes. Her discussion has a valuable concentration on the actual manual and material workings of Leaf’s various under-the-camera techniques and the inherent performativity of the straight-ahead method it entails, in particular the fluid granularity of sand. After an explanation of the nuances of timbre, she then turns to an examination of the composer’s work and what she calls ‘grains of sound’ that are experienced multimodally; this is as comparably detailed in method, materiality (analogue and digital) and process as the analysis of Caroline Leaf. Considering the enduring and historical prevalence of tactile and fluid, crispy or crunchy artistic media used in animation, Skjerseth’s microanalysis of the audio and image tracks – and their creation – of single film is to be congratulated: it is detailed and comprehensive, and her notion of ‘granular modulation’ offers a valuable model for others. Indeed, she also suggests a number of experimental animators’ works that could be examined through a similar method. Her suggestion to view the work (and indeed any film) without the sound is one that teachers of animation should be encouraged to follow. An added delight in this article are the multiple word plays, metaphors and turns of phrase employing the lexeme ‘grain’. A Joseph Dial’s ‘“The Blackest Disney Movie of all Time!” A Goofy Movie and the Production of “Film Blackness”’ is less an investigation of Black representation, and more a proposition for how a Black reading of a film that does not work with visible representation of Blackness is possible. Dial does this through a set of approaches to and propositions on the 1995 film that include troubled stereotypes, the coding of reality and Disney’s hyperreal style, consideration of animators on the film as technical performers and what he describes as the ‘hidden history of minstrelsy’ in American cartoons. A focus is on the film’s use of Black music, read through the musician character of Powerline – the only character in the film readable as Black – that underscores a vibrant authenticity. Building on discussions from a range of authors, Dial challenges and clarifies concepts, terms and terminologies, such as making a distinction between what Blackness in the film represents monolithically in distinction to a rich, complex expression of race. Dial melds his 1056402 ANM0010.1177/17468477211056402AnimationEditorial editorial2021
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在本期的文章中,我们有两个主要关注点:动画中的声音,以及国家影院和风格。声音是动画(和其他类型的电影制作)的一个正式元素,考虑到它对观众的情感影响和情感力量,在学术研究中的代表性不足,尽管这在过去十年中发生了积极的变化。前三篇文章追求对声音的共同兴趣,尽管方法和立场非常不同(其中两篇包括经常讨论的“mickey mousing”方法)。Amy Skjerseth在《声音的颗粒:沙子或彼得与狼中的视觉和声音纹理》一书中首先指出,动画研究需要新的、最新的声音模型,应该像关注图像音轨一样关注音轨。她的注意力集中在一部电影上,以及导演与作曲家的合作,探索声音的物质性——特别是声音材料——如何以及为什么会增强电影中沙子形成的人物和物体的活力。Skjerseth的建议是,这部电影的音轨强调了爱森斯坦的等离子体性概念,而不是模仿米奇老鼠,通过艺术家和作曲家在共生的创作过程中的即兴创作,她的粒度概念增强了等离子体性。她的讨论非常集中于Leaf各种镜头下技术的实际手动和材料工作,以及它所带来的直接方法的固有性能,特别是沙子的流体粒度。在解释了音色的细微差别后,她转而审视作曲家的作品,以及她所说的多模态体验的“声音颗粒”;这在方法、实质性(模拟和数字)和过程上与Caroline Leaf的分析一样详细。考虑到动画中使用的触觉和流畅、清脆或松脆的艺术媒介的持久和历史流行,Skjerseth对单部电影的音频和图像轨迹及其创作的微观分析值得祝贺:它是详细和全面的,她的“颗粒调制”概念为其他人提供了一个有价值的模型。事实上,她还提出了一些实验动画师的作品,可以通过类似的方法进行检查。她建议在没有声音的情况下观看作品(甚至任何电影),这是应该鼓励动画老师遵循的建议。这篇文章中的一个额外的乐趣是使用词位“grain”的多词游戏、隐喻和短语转折。约瑟夫·戴尔(Joseph Dial)的《有史以来最黑的迪士尼电影!》(The Blackest Disney Movie of all Time。戴尔通过对1995年这部电影的一系列方法和主张做到了这一点,其中包括令人困扰的刻板印象、现实和迪士尼超现实风格的编码、将电影中的动画师视为技术表演者,以及他所描述的美国动画片中“吟游诗人的隐藏历史”。重点是电影对黑人音乐的使用,通过电影中唯一可读的黑人角色Powerline的音乐家角色来解读,强调了充满活力的真实性。在一系列作者的讨论基础上,Dial挑战并澄清了概念、术语和术语,例如区分电影中黑人的整体表现与丰富复杂的种族表达。Dial融合了他的1056402 ANM0010.1177/1768477211056402动画编辑编辑2021
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
期刊最新文献
Between Art and Propaganda: The Rise of Polish Animation 1946–1956 Animation of Experiment: The Science Education Film and Useful Animation in China The Classical Animated Documentary and Its Contemporary Evolution Implausible Possibility: Freedom and Realism in Live-Action/Animated Gag Comedies Animating for Interactivity: The Walk Cycles of Prince of Persia (1989) and Ninja Gaiden (1988)
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