The role of the Embodiment Director in virtual reality film production

IF 0.9 0 HUMANITIES, MULTIDISCIPLINARY Creative Industries Journal Pub Date : 2022-01-07 DOI:10.1080/17510694.2021.2017634
Rudy Carpio, James R. Birt
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引用次数: 5

Abstract

Abstract This paper proposes the role of an emerging job role within the virtual reality (VR) film production crew. This role we call the Embodiment Director, involves assisting the VR Film Director in the accomplishment of true immersive film experiences through the use of game engines and VR peripherals. The Embodiment Director will manage the inception of haptics and stimuli technologies that allow for the embodiment of humans within a virtual environment, and they must guarantee precise synchronicity between physical and virtual counterparts, while overseeing the safety use of software and hardware during the entire production process of the VR film experiences. This paper offers a contemporary review of the key creative roles within traditional and virtual film production, in order to generate a concise and valid argument for the role of the Embodiment Director supported by autoethnography.
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化身导演在虚拟现实电影制作中的作用
本文提出了虚拟现实(VR)电影制作团队中一个新兴的工作角色。这个角色我们称之为化身导演,包括协助VR电影导演通过使用游戏引擎和VR外设来完成真正的沉浸式电影体验。化身总监将管理触觉和刺激技术的启动,这些技术允许在虚拟环境中实现人类的化身,他们必须保证物理和虚拟对手之间的精确同步,同时在VR电影体验的整个制作过程中监督软件和硬件的安全使用。本文对传统和虚拟电影制作中的关键创意角色进行了当代回顾,以便在自我民族志的支持下,为化身导演的角色提供简洁而有效的论证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Creative Industries Journal
Creative Industries Journal Arts and Humanities-Visual Arts and Performing Arts
CiteScore
2.40
自引率
27.30%
发文量
30
期刊介绍: The scope of the Creative Industries Journal is global, primarily aimed at those studying and practicing activities which have their origin in individual creativity, skill and talent, and which have a potential for wealth creation. These activities primarily take place in advertising, architecture, the art and antiques market, crafts, design, fashion, film, interactive leisure software, music, the performing arts, publishing, television and radio.
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