Explore Contextual Information for 3D Scene Graph Generation

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Transactions on Visualization and Computer Graphics Pub Date : 2022-10-12 DOI:10.48550/arXiv.2210.06240
Yu-An Liu, Chengjiang Long, Zhaoxuan Zhang, Bo Liu, Qiang Zhang, Baocai Yin, Xin Yang
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引用次数: 7

Abstract

3D scene graph generation (SGG) has been of high interest in computer vision. Although the accuracy of 3D SGG on coarse classification and single relation label has been gradually improved, the performance of existing works is still far from being perfect for fine-grained and multi-label situations. In this paper, we propose a framework fully exploring contextual information for the 3D SGG task, which attempts to satisfy the requirements of fine-grained entity class, multiple relation labels, and high accuracy simultaneously. Our proposed approach is composed of a Graph Feature Extraction module and a Graph Contextual Reasoning module, achieving appropriate information-redundancy feature extraction, structured organization, and hierarchical inferring. Our approach achieves superior or competitive performance over previous methods on the 3DSSG dataset, especially on the relationship prediction sub-task.
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探索3D场景图形生成的上下文信息
三维场景图生成(SGG)一直是计算机视觉领域的研究热点。虽然3D SGG在粗分类和单一关系标签上的准确率已经逐步提高,但现有作品在细粒度和多标签情况下的表现还远远不够完美。在本文中,我们为3D SGG任务提出了一个充分挖掘上下文信息的框架,该框架试图同时满足细粒度实体类、多关系标签和高精度的要求。我们提出的方法由图特征提取模块和图上下文推理模块组成,实现了适当的信息冗余特征提取、结构化组织和分层推理。我们的方法在3DSSG数据集上取得了优于或具有竞争力的性能,特别是在关系预测子任务上。
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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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