{"title":"CHATBOTS IN THE WORKPLACE: A TECHNOLOGY ACCEPTANCE STUDY APPLYING USES AND GRATIFICATIONS IN COWORKING SPACES","authors":"C. Kopplin","doi":"10.1080/10919392.2023.2215666","DOIUrl":null,"url":null,"abstract":"ABSTRACT The uses and gratifications approach is used to examine chatbot acceptance in coworking spaces, identifying how coworkers perceive the technology and may use it to facilitate their tasks. To do so, potential influence factors shaping technology acceptance are explored, and a sample of 101 German coworkers is employed to confirm the framework drawing on a quantitative combination of partial least squares structural equation modeling and necessary condition analysis. Instrumental and non-instrumental gratifications, as well as social norm, influence chatbot acceptance in the form of sufficient and necessary conditions, and social norm appears to have a more substantial impact than hedonic factors in terms of sufficiency. However, social norm is not a necessary condition. A moderator analysis reveals that privacy concerns, age and gender do not affect individuals’ intention to use a chatbot. Coworking space providers thus benefit from establishing a standard chatbot solution to leverage social norm, and the chosen solution needs to fulfill hedonic expectations in addition to being useful. Software vendors may also integrate dedicated interfaces to powerful solutions such as ChatGPT.","PeriodicalId":54777,"journal":{"name":"Journal of Organizational Computing and Electronic Commerce","volume":"32 1","pages":"232 - 257"},"PeriodicalIF":2.0000,"publicationDate":"2022-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Organizational Computing and Electronic Commerce","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1080/10919392.2023.2215666","RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
ABSTRACT The uses and gratifications approach is used to examine chatbot acceptance in coworking spaces, identifying how coworkers perceive the technology and may use it to facilitate their tasks. To do so, potential influence factors shaping technology acceptance are explored, and a sample of 101 German coworkers is employed to confirm the framework drawing on a quantitative combination of partial least squares structural equation modeling and necessary condition analysis. Instrumental and non-instrumental gratifications, as well as social norm, influence chatbot acceptance in the form of sufficient and necessary conditions, and social norm appears to have a more substantial impact than hedonic factors in terms of sufficiency. However, social norm is not a necessary condition. A moderator analysis reveals that privacy concerns, age and gender do not affect individuals’ intention to use a chatbot. Coworking space providers thus benefit from establishing a standard chatbot solution to leverage social norm, and the chosen solution needs to fulfill hedonic expectations in addition to being useful. Software vendors may also integrate dedicated interfaces to powerful solutions such as ChatGPT.
期刊介绍:
The aim of the Journal of Organizational Computing and Electronic Commerce (JOCEC) is to publish quality, fresh, and innovative work that will make a difference for future research and practice rather than focusing on well-established research areas.
JOCEC publishes original research that explores the relationships between computer/communication technology and the design, operations, and performance of organizations. This includes implications of the technologies for organizational structure and dynamics, technological advances to keep pace with changes of organizations and their environments, emerging technological possibilities for improving organizational performance, and the many facets of electronic business.
Theoretical, experimental, survey, and design science research are all welcome and might look at:
• E-commerce
• Collaborative commerce
• Interorganizational systems
• Enterprise systems
• Supply chain technologies
• Computer-supported cooperative work
• Computer-aided coordination
• Economics of organizational computing
• Technologies for organizational learning
• Behavioral aspects of organizational computing.