Pokémon GO in the Field: Digital Gaming Apps and Ethnographic Methods

IF 0.4 3区 社会学 0 FOLKLORE JOURNAL OF FOLKLORE RESEARCH Pub Date : 2020-11-14 DOI:10.2979/jfolkrese.57.3.03
N. Young
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Abstract

Abstract:Qualitative, ethnographic research methods are rooted in relational contacts within social networks. Such contemporary social networks are being facilitated by digital devices and the related applications designed for interpersonal connection and communication. Online games have also emerged as a result of the proliferation of these digital technologies. Pokémon GO is one such game that relies on networking and geographical/spatial exploration. Gameplay brings people together into both physical and virtual spaces, thus forming expanding networks. Further, Pokémon GO rewards social and gaming competencies while cutting across networks based on other, more typical affinities and identities. Based on my recent experiences, I contend that activities such as playing Pokémon GO, which mediate virtual and physical spaces, are shaping ethnographic encounters and fieldwork research. This article explores how handheld digital technology mediates relationships and contacts, thus facilitating folkloristic and anthropological research methods and data collection in the field.
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《pokemon GO:数字游戏应用和人种学方法
摘要:定性的人种学研究方法植根于社会网络中的关系联系。这样的当代社交网络正被设计用于人际连接和通信的数字设备和相关应用所促进。网络游戏也是这些数字技术激增的结果。《精灵宝可梦GO》就是这样一款依赖网络和地理/空间探索的游戏。游戏将人们聚集在物理和虚拟空间中,从而形成不断扩大的网络。此外,《精灵宝可梦GO》奖励社交和游戏能力,同时基于其他更典型的亲和力和身份跨越网络。根据我最近的经历,我认为,像玩《精灵宝可梦GO》这样的活动,调解虚拟和物理空间,正在塑造民族志遭遇和实地调查研究。本文探讨了手持数字技术如何调解关系和联系,从而促进该领域的民俗和人类学研究方法和数据收集。
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来源期刊
CiteScore
0.60
自引率
0.00%
发文量
1
期刊介绍: The Journal of Folklore Research has provided an international forum for current theory and research among scholars of traditional culture since 1964. Each issue includes topical, incisive articles of current theoretical interest to folklore and ethnomusicology as international disciplines, as well as essays that address the fieldwork experience and the intellectual history of folklore and ethnomusicology studies. Contributors include scholars and professionals in additional fields, including anthropology, area studies, communication, cultural studies, history, linguistics, literature, performance studies, religion, and semiotics.
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