EFFECTS OF A PLAYER'S AWARENESS OF INFORMATION ACQUISITION AND ABILITY TO CHANGE STRATEGY IN ATTRITION GAMES

Ryusuke Hohzaki, Makoto Tanaka
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引用次数: 3

Abstract

This paper deals with a two-person zero-sum (TPZS) attrition game on a network in which attackers depart from a start node and attempt to reach a destination node while defenders deploy to intercept the attackers. Both players incur some attrition due to con(cid:13)ict between them, but the payoff of the game is the number of surviving attackers reaching the destination. We generate a system of models categorized according to various scenarios of the player’s information acquisition (IA) about his opponent and derive linear programming formulations for the equilibria of the models. Comparing the equilibria, we evaluate the values of the situations around the IA in a comprehensive manner.
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消耗博弈中玩家信息获取意识与策略改变能力的影响
本文研究了网络上的二人零和消耗博弈(TPZS),即攻击者从起始节点出发,试图到达目标节点,而防御者部署拦截攻击者。由于他们之间的相互攻击,两名玩家都会产生一定的消耗,但游戏的回报是幸存的攻击者到达目的地的数量。我们根据玩家对对手的信息获取(IA)的各种场景生成了一个模型系统,并推导了模型均衡的线性规划公式。通过比较均衡,我们综合评价了IA周围情况的价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of the Operations Research Society of Japan
Journal of the Operations Research Society of Japan 管理科学-运筹学与管理科学
CiteScore
0.70
自引率
0.00%
发文量
12
审稿时长
12 months
期刊介绍: The journal publishes original work and quality reviews in the field of operations research and management science to OR practitioners and researchers in two substantive categories: operations research methods; applications and practices of operations research in industry, public sector, and all areas of science and engineering.
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