Preliminary testing of eye gaze interfaces for controlling a haptic system intended to support play in children with physical impairments: Attentive versus explicit interfaces

Javier L. Castellanos-Cruz, Maria F. Gomez-Medina, M. Tavakoli, P. Pilarski, K. Adams
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Abstract

Introduction Children with physical impairments may face challenges to play because of their motor impairments, which could lead to negative impacts in their development. The objective of this article was to compare two eye gaze interfaces that identified the desired toy a user wanted to reach with a haptic-enabled telerobotic system in a play activity. Methods One of the interfaces was an attentive user interface predicted the toy that children wanted to reach by observing where they incidentally focused their gaze. The other was an explicit eye input interface determined the toy after the child dwelled for 500 ms on a selection point. Five typically developing children, an adult with cerebral palsy (CP) and a child with CP participated in this study. They controlled the robotic system to play a whack-a-mole game. Results The prediction accuracy of the attentive interface was higher than 89% in average, for all participants. All participants did the activity faster with the attentive interface than with the explicit interface. Conclusions Overall, the attentive interface was faster and easier to use, especially for children. Children needed constant prompting and were not 100% successful at using the explicit interface.
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用于控制触觉系统的眼睛凝视界面的初步测试,该触觉系统旨在支持有身体障碍的儿童的游戏:注意界面与明确界面
引言有身体障碍的儿童可能会因为运动障碍而面临游戏挑战,这可能会对他们的发展产生负面影响。这篇文章的目的是比较在游戏活动中识别用户想要达到的期望玩具的两个眼睛凝视界面与具有触觉功能的远程机器人系统。方法其中一个界面是一个专注的用户界面,通过观察孩子们偶然聚焦的地方来预测他们想要到达的玩具。另一个是明确的眼睛输入界面,在孩子在选择点上停留500毫秒后确定玩具。五名典型发育中的儿童,一名脑瘫成人和一名脑瘫儿童参与了这项研究。他们控制机器人系统玩打地鼠游戏。结果所有参与者的注意力界面预测准确率平均高于89%。所有参与者使用专注界面比使用明确界面更快地完成活动。结论总体而言,专注界面使用起来更快、更容易,尤其是对儿童来说。孩子们需要不断的提示,在使用显式界面方面并不是100%成功。
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