Video compression based on zig-zag 3D DCT and run-length encoding for multimedia communication systems

IF 0.6 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS International Journal of Pervasive Computing and Communications Pub Date : 2022-07-25 DOI:10.1108/ijpcc-01-2022-0012
Sravanthi Chutke, Nandhitha. N.M, Praveen Kumar Lendale
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Abstract

Purpose With the advent of technology, a huge amount of data is being transmitted and received through the internet. Large bandwidth and storage are required for the exchange of data and storage, respectively. Hence, compression of the data which is to be transmitted over the channel is unavoidable. The main purpose of the proposed system is to use the bandwidth effectively. The videos are compressed at the transmitter’s end and reconstructed at the receiver’s end. Compression techniques even help for smaller storage requirements. Design/methodology/approach The paper proposes a novel compression technique for three-dimensional (3D) videos using a zig-zag 3D discrete cosine transform. The method operates a 3D discrete cosine transform on the videos, followed by a zig-zag scanning process. Finally, to convert the data into a single bit stream for transmission, a run-length encoding technique is used. The videos are reconstructed by using the inverse 3D discrete cosine transform, inverse zig-zag scanning (quantization) and inverse run length coding techniques. The proposed method is simple and reduces the complexity of the convolutional techniques. Findings Coding reduction, code word reduction, peak signal to noise ratio (PSNR), mean square error, compression percent and compression ratio values are calculated, and the dominance of the proposed method over the convolutional methods is seen. Originality/value With zig-zag quantization and run length encoding using 3D discrete cosine transform for 3D video compression, gives compression up to 90% with a PSNR of 41.98 dB. The proposed method can be used in multimedia applications where bandwidth, storage and data expenses are the major issues.
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基于Z字形三维DCT和游程编码的多媒体通信系统视频压缩
目的随着技术的出现,大量的数据正在通过互联网进行传输和接收。数据交换和存储分别需要大带宽和大存储。因此,压缩要在信道上传输的数据是不可避免的。所提出的系统的主要目的是有效地利用带宽。视频在发射机端被压缩,在接收机端被重构。压缩技术甚至有助于满足较小的存储需求。设计/方法/方法本文提出了一种新的三维视频压缩技术,该技术使用Z字形三维离散余弦变换。该方法对视频进行三维离散余弦变换,然后进行Z字形扫描。最后,为了将数据转换为单个比特流进行传输,使用了游程编码技术。通过使用逆3D离散余弦变换、逆Z字形扫描(量化)和逆游程编码技术来重建视频。该方法简单,降低了卷积技术的复杂度。结果计算了编码缩减、码字缩减、峰值信噪比(PSNR)、均方误差、压缩百分比和压缩比值,表明该方法优于卷积方法。独创性/价值采用Z字形量化和游程编码,使用3D离散余弦变换进行3D视频压缩,压缩率高达90%,PSNR为41.98 dB。所提出的方法可用于带宽、存储和数据开销是主要问题的多媒体应用中。
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来源期刊
International Journal of Pervasive Computing and Communications
International Journal of Pervasive Computing and Communications COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
6.60
自引率
0.00%
发文量
54
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