La memoria indolora del videojuego de historia

IF 0.3 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY Barataria-Revista Castellano-Manchega de Ciencias Sociales Pub Date : 2020-11-14 DOI:10.20932/barataria.v0i29.545
Alberto Venegas Ramos
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引用次数: 1

Abstract

The formation and consolidation of national identity and communities rest on memory and remembrance of the past. Currently, countries such as the United States, Spain, Poland, Germany, France or the Czech Republic have a memory dispute within them that causes social problems related to the policies and laws of memory. An example is the case of Spain and the case of Law 52/2007, of December 26, which recognizes and extends the rights and measures  measured in favor of those who suffer persecution or violence during  the civil war and the dictatorship. popularly recognized as the Historical Memory Law that has generated so many debates and confrontations in national politics. The video game is a medium that may or may not contribute to the culture of remembrance. To demonstrate the previous statement, we will analyze different history video games that help to understand the medium as part of that culture of commemoration, building the past and linked to the present, and others that do not help said commemoration and reconstruction of the past in the hypershow format. Keywords Identity, memory, history, video games, historical video games.
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电子游戏历史的无痛记忆
民族特性和社区的形成和巩固有赖于对过去的记忆和怀念。目前,美国、西班牙、波兰、德国、法国或捷克共和国等国内部存在记忆争议,导致与记忆政策和法律有关的社会问题。西班牙和12月26日第52/2007号法律就是一个例子,该法律承认并扩大了有利于那些在内战和独裁统治期间遭受迫害或暴力的人的权利和措施。被普遍认为是历史记忆定律,在国家政治中引发了如此多的争论和对抗。电子游戏是一种媒介,可能有助于也可能没有助于纪念文化。为了证明之前的说法,我们将分析不同的历史视频游戏,这些游戏有助于理解作为纪念文化一部分的媒介,构建过去并与现在联系在一起,以及其他对以超秀形式纪念和重建过去没有帮助的游戏。关键词身份,记忆,历史,视频游戏,历史视频游戏。
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