Toward geopolitical gaming: exploring the tension between Blizzard Entertainment and political forces

IF 2.6 2区 社会学 Q1 COMMUNICATION Journal of Information Technology & Politics Pub Date : 2021-06-02 DOI:10.1080/19331681.2021.1922326
Dakoda Trithara
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引用次数: 5

Abstract

ABSTRACT Why did Blizzard Entertainment sanction a professional esports player for showing support for the 2019 Hong Kong protests during an official streaming event and later reduce the penalty? Drawing on public primary source documents including press releases, tweets, statements, and the Congressional Record, I argue competitive gaming has developed to a level where various forces are politicizing esports events to increase the visibility of social issues and influence the policymaking process. This is possible because the global nature of esports provides an economic incentive for video game developers to maintain a presence in particular markets through actions other markets may deem politically untenable, while also giving players a worldwide platform to communicate activist messages. The case study explores the broader political context around esports by offering a novel description illuminating the #BoycottBlizzard consumer movement and how esports events can act as fora for geopolitical tensions to unfold.
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走向地缘政治游戏:探索暴雪娱乐与政治力量之间的紧张关系
摘要为什么暴雪娱乐制裁了一名职业电子竞技选手,因为他在官方流媒体活动中支持2019年香港抗议活动,后来又减轻了处罚?根据包括新闻稿、推文、声明和国会记录在内的公共主要来源文件,我认为竞技游戏已经发展到各种力量将电子竞技活动政治化的程度,以提高社会问题的知名度并影响决策过程。这是可能的,因为电子竞技的全球性质为电子游戏开发商提供了一种经济激励,通过其他市场可能认为在政治上站不住脚的行动来保持在特定市场的存在,同时也为玩家提供了一个全球平台来传达积极分子的信息。该案例研究通过提供一个新颖的描述,探讨了围绕电子竞技的更广泛的政治背景,阐明了#BoycottBlizzard消费者运动,以及电子竞技事件如何成为地缘政治紧张局势爆发的论坛。
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来源期刊
CiteScore
6.60
自引率
7.70%
发文量
31
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