Cognitive Load Estimation in VR Flight Simulator.

IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY Journal of Eye Movement Research Pub Date : 2023-07-05 eCollection Date: 2022-01-01 DOI:10.16910/jemr.15.3.11
P Archana Hebbar, Sanjana Vinod, Aumkar Kishore Shah, Abhay A Pashilkar, Pradipta Biswas
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Abstract

This paper discusses the design and development of a low-cost virtual reality (VR) based flight simulator with cognitive load estimation feature using ocular and EEG signals. Focus is on exploring methods to evaluate pilot's interactions with aircraft by means of quantifying pilot's perceived cognitive load under different task scenarios. Realistic target tracking and context of the battlefield is designed in VR. Head mounted eye gaze tracker and EEG headset are used for acquiring pupil diameter, gaze fixation, gaze direction and EEG theta, alpha, and beta band power data in real time. We developed an AI agent model in VR and created scenarios of interactions with the piloted aircraft. To estimate the pilot's cognitive load, we used low-frequency pupil diameter variations, fixation rate, gaze distribution pattern, EEG signal-based task load index and EEG task engagement index. We compared the physiological measures of workload with the standard user's inceptor control-based workload metrics. Results of the piloted simulation study indicate that the metrics discussed in the paper have strong association with pilot's perceived task difficulty.

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VR飞行模拟器中的认知负荷估计
本文讨论了一种低成本的基于虚拟现实(VR)的飞行模拟器的设计和开发,该模拟器具有利用眼睛和脑电图信号进行认知负荷估计的功能。重点是探索通过量化飞行员在不同任务场景下的感知认知负荷来评估飞行员与飞机互动的方法。在虚拟现实中设计了真实的目标跟踪和战场背景。头戴式眼动追踪器和EEG头戴式耳机用于实时获取瞳孔直径、凝视固定、凝视方向和EEGθ、α和β波段功率数据。我们在虚拟现实中开发了一个人工智能代理模型,并创建了与有人机交互的场景。为了估计飞行员的认知负荷,我们使用了低频瞳孔直径变化、注视率、凝视分布模式、基于脑电信号的任务负荷指数和脑电任务参与指数。我们将工作负载的生理测量与标准用户基于受体控制的工作负载度量进行了比较。飞行员模拟研究的结果表明,本文讨论的指标与飞行员感知的任务难度有很强的相关性。
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来源期刊
CiteScore
2.90
自引率
33.30%
发文量
10
审稿时长
10 weeks
期刊介绍: The Journal of Eye Movement Research is an open-access, peer-reviewed scientific periodical devoted to all aspects of oculomotor functioning including methodology of eye recording, neurophysiological and cognitive models, attention, reading, as well as applications in neurology, ergonomy, media research and other areas,
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