{"title":"Desert of the Real: The Concept of Simulation in e-Games and Baudrillard","authors":"Barış Şentuna","doi":"10.18491/beytulhikme.1780","DOIUrl":null,"url":null,"abstract":": Simulation is a difficult concept to tackle not only for sports philosophy but also for philosophy in general. In this article, the ideas about the dis-course of simulation by Jean Baudrillard who questioned the boundaries between reality and simulation as we know it, are analyzed comparatively with the texts of contemporary sports philosophers, the roots in this regard, the ideas within reality and hyper-reality in simulations via eGames and eSports are examined. For this analysis, this paper is made up of four main parts. The first section ex-amines mainstream views held and themes discussed by sports philosophers. The second one brings to bear the issue the point of view of gamers, tries to put a viewpoint of gamers into an argument. The third section as alluded to focuses on Baudrillard’s ideas. The final section is based on conclusions driven by the main argument and how Augmented Reality will affect the future of games.","PeriodicalId":40859,"journal":{"name":"Beytulhikme-An International Journal of Philosophy","volume":" ","pages":""},"PeriodicalIF":0.1000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Beytulhikme-An International Journal of Philosophy","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18491/beytulhikme.1780","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"PHILOSOPHY","Score":null,"Total":0}
引用次数: 0
Abstract
: Simulation is a difficult concept to tackle not only for sports philosophy but also for philosophy in general. In this article, the ideas about the dis-course of simulation by Jean Baudrillard who questioned the boundaries between reality and simulation as we know it, are analyzed comparatively with the texts of contemporary sports philosophers, the roots in this regard, the ideas within reality and hyper-reality in simulations via eGames and eSports are examined. For this analysis, this paper is made up of four main parts. The first section ex-amines mainstream views held and themes discussed by sports philosophers. The second one brings to bear the issue the point of view of gamers, tries to put a viewpoint of gamers into an argument. The third section as alluded to focuses on Baudrillard’s ideas. The final section is based on conclusions driven by the main argument and how Augmented Reality will affect the future of games.