Desert of the Real: The Concept of Simulation in e-Games and Baudrillard

Barış Şentuna
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Abstract

: Simulation is a difficult concept to tackle not only for sports philosophy but also for philosophy in general. In this article, the ideas about the dis-course of simulation by Jean Baudrillard who questioned the boundaries between reality and simulation as we know it, are analyzed comparatively with the texts of contemporary sports philosophers, the roots in this regard, the ideas within reality and hyper-reality in simulations via eGames and eSports are examined. For this analysis, this paper is made up of four main parts. The first section ex-amines mainstream views held and themes discussed by sports philosophers. The second one brings to bear the issue the point of view of gamers, tries to put a viewpoint of gamers into an argument. The third section as alluded to focuses on Baudrillard’s ideas. The final section is based on conclusions driven by the main argument and how Augmented Reality will affect the future of games.
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真实的沙漠:电子游戏中的模拟概念与鲍德里亚
模拟是一个很难处理的概念,不仅对于体育哲学,对于一般的哲学也是如此。本文通过与当代体育哲学家的文本对比,分析了鲍德里亚对现实与模拟之间界限的质疑,分析了鲍德里亚关于模拟话语的思想,探讨了这方面的根源,考察了通过电子游戏和电子竞技进行模拟的现实和超现实思想。对于这一分析,本文主要由四个部分组成。第一部分阐述了体育哲学家所持有的主流观点和讨论的主题。第二种观点是从玩家的角度来看待问题,试图将玩家的观点放入争论中。第三部分的重点是鲍德里亚的思想。最后一部分是基于主要论点以及增强现实将如何影响游戏的未来而得出的结论。
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