Playing with the Kitchen Table: Using persuasive games to promote empathy for persons with anaphylactic food allergies

IF 0.7 Q3 COMMUNICATION Journal of Gaming and Virtual Worlds Pub Date : 2021-03-01 DOI:10.1386/jgvw_00029_1
R. Clement
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引用次数: 1

Abstract

This article focuses on the design and preliminary experimentation of a tabletop game called Kitchen Table, created to encourage more empathy towards people with severe anaphylactic food allergies. To measure the effectiveness of this game, the study ‘Use of persuasive games to promote empathy for persons with food allergies’ was conducted at the University of Waterloo in collaboration with the Games Institute and Department of Geography and Environmental Management's Genetics, Environment and Therapies: Food Allergy Clinical Tolerance Studies (GET-FACTS) project. This study involved volunteers completing a Likert scale-based pre-playtest questionnaire, playing the game, and then completing a post-playtest questionnaire identical to the original. Their pre-playtest and post-playtest responses were compared to measure the degree to which attitudes changed as a result of playing the game. In the end, the game was demonstrated to encourage more empathy towards people with severe anaphylaxis through the production of emergent narrative from the interaction between the players, the game mechanics and the participatory community experience.
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玩厨房餐桌:使用有说服力的游戏来促进对过敏性食物过敏者的同理心
本文重点介绍了一款名为“厨房餐桌”的桌面游戏的设计和初步实验,该游戏旨在鼓励人们对严重过敏性食物过敏的人产生更多的同情。为了衡量这种游戏的有效性,滑铁卢大学与游戏研究所和地理与环境管理系的遗传学、环境与治疗:食物过敏临床耐受研究(GET-FACTS)项目合作进行了“使用说服性游戏促进对食物过敏者的同理心”研究。这项研究涉及志愿者完成一份基于Likert量表的游戏前测试问卷,玩游戏,然后完成一份与原始问卷相同的游戏后测试问卷。他们在游戏测试前和游戏测试后的反应进行了比较,以衡量态度因玩游戏而改变的程度。最终,游戏通过玩家之间的互动、游戏机制和参与式社区体验产生紧急叙事,鼓励人们对严重过敏反应患者产生更多的同理心。
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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