An interpretive phenomenological analysis of nursing student perceptions of summative assessment feedback using LEGO® Serious Play®

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH Higher Education Skills and Work-based Learning Pub Date : 2023-09-07 DOI:10.1108/heswbl-09-2022-0188
Benjamin Ajibade, Catherine Hayes
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Abstract

PurposeThe aim of the study is to explore perceptions of the impact of assessment feedback by international undergraduate nursing students. Research to date indicates that summative assessment feedback may impact significantly on student achievement but if it is undertaken sub optimally or does not provide students with the opportunity to engage with the process and reflexively respond, it can also be exceptionally damaging to the learning experience.Design/methodology/approachA scoping exercise of overall student feedback experience was initially collated via the adoption of an Interpretive Phenomenological Approach (IPA). Participants were recruited via purposive sampling and the LEGO® Serious Play® method was used to collect data. Analysis with Quirkos software was used to examine the salience as well as commonality of findings as an integral part of a recognised five-step thematic analytical approach.FindingsFeedback was perceived, by students, as significantly impacting factor in relation to their overall progression, attainment and retention rates. Themes generated from the findings evidenced student perceptions that summative feedback is a positive driver and source of motivation for academic success and progression. It was perceived that levels of attainment were related to the clarity, quality and individualised nature of feedback that students received and that this was perceived to be evident in their final grades. These were accompanied by perceptions that feedback clarity also determined the potential of breaking down perceived student barriers to learning, their perceived capacity for effective assignment planning and preparation and the likelihood of them having any positive collective or individual interpersonal relationships with their tutors. Summarised, students perceived that feedback ought to lead to student empowerment in managing their studies and as such it ought to be clear, straightforward and non-ambiguous.Research limitations/implicationsThe methodological design of the study means that generalisability from its findings was never intended or possible. However, there may be the potential transferability of findings to similar institutions and contexts of nurse education with students who have similar demographic profiling. The study was also a means of providing an insight into the lived experience of students which could be used in the prospective adaptation of feedback mechanisms for staff at a local level within Higher Education.Practical implicationsThe study reveals the perceived impact of gamification as a mechanism of summative assessment as conveyed by a designated group of students. Whilst specific recommendations for change can only be made within the context specificity of the research, there may be aspects of the findings which are potentially transferable to other similar contexts of Higher Education delivery whose pedagogical approaches mirror those in operation at the institution where the research was undertaken. It became apparent that the standardisation of feedback approaches offered many opportunities to improve existing systems. The issue of monitoring workloads is also of significance in terms of the level and degree of summative assessment and feedback that academic staff can undertake.Originality/valueThe study revealed the perceived magnitude of assessment feedback on progression, attainment and retention rates, alongside the perceived need for a universal feedback template and the opportunity to provide audio-video feedback. This study adds to existing knowledge in the field of pedagogic practice about both the execution of LEGO® Serious Play® as a research methodology and why the perceptions of feedback as articulated and illuminated by a group of contemporary nursing students ought to matter in the context of Higher Education.
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利用LEGO®Serious Play®对护理学生总结性评估反馈的认知进行解释性现象学分析
目的探讨国际护理本科学生对评估反馈影响的认知。迄今为止的研究表明,总结性评估反馈可能会对学生的成绩产生重大影响,但如果进行得不够理想,或者没有为学生提供参与过程和反射性反应的机会,它也可能对学习体验造成极大的破坏。设计/方法/方法学生反馈体验的范围界定工作最初通过采用解释现象学方法(IPA)进行整理。通过有目的的抽样方法招募参与者,采用LEGO®Serious Play®方法收集数据。使用Quirkos软件进行分析,以检查结果的显著性和共性,作为公认的五步专题分析方法的组成部分。学生们认为,反馈是影响他们整体进步、成绩和保留率的重要因素。从调查结果中产生的主题证明了学生的看法,即总结性反馈是学业成功和进步的积极驱动力和动力来源。人们认为,成绩水平与学生收到的反馈的清晰度、质量和个性化有关,这在他们的最终成绩中被认为是显而易见的。与此同时,反馈的清晰度也决定了打破学生学习障碍的潜力,他们有效计划和准备作业的能力,以及他们与导师建立积极的集体或个人人际关系的可能性。总而言之,学生们认为反馈应该引导学生管理他们的学习,因此它应该是清晰、直接和明确的。研究的局限性/意义本研究的方法学设计意味着其研究结果的普遍性从未被预期或可能。然而,研究结果可能具有潜在的可转移性,适用于具有相似人口统计特征的学生的类似机构和护士教育背景。这项研究也是深入了解学生生活经验的一种手段,可用于将来调整高等教育地方一级工作人员的反馈机制。实际意义本研究揭示了游戏化作为一种总结性评估机制的感知影响,并由一组指定的学生传达。虽然具体的改变建议只能在研究的具体背景下提出,但研究结果的某些方面可能可以转移到其他类似的高等教育交付背景中,这些背景的教学方法反映了进行研究的机构的教学方法。显然,反馈方法的标准化为改进现有系统提供了许多机会。监测工作量的问题在学术人员能够进行总结性评估和反馈的水平和程度方面也具有重要意义。独创性/价值该研究揭示了对进度、成就和保留率的评估反馈的感知程度,以及对通用反馈模板和提供音频-视频反馈机会的感知需求。本研究增加了关于LEGO®Serious Play®作为一种研究方法的执行的教学实践领域的现有知识,以及为什么一群当代护理学生所阐述和阐明的反馈观念应该在高等教育的背景下发挥作用。
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来源期刊
Higher Education Skills and Work-based Learning
Higher Education Skills and Work-based Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.80
自引率
12.50%
发文量
36
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