Development of a Thai gaming disorder scale for children and adolescents

IF 0.9 Q4 HEALTH CARE SCIENCES & SERVICES Journal of Health Research Pub Date : 2021-06-18 DOI:10.1108/jhr-10-2020-0462
Wimonrat Wanpen, Pinyo Itsarapong, Sankamon Gornnum, J. Yunibhand
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Abstract

PurposeThis study aimed to develop the Thai gaming disorder scale (T-GDS) in children and adolescents to serve medical staff and investigate the effectiveness of the scale.Design/methodology/approachThis is a research and development study. In total, 217 participants were children and adolescents between 8–18 years, then classified into four groups according to Children's Global Assessment Scale (CGAS). The T-GDS was developed; its content validity was then investigated by three experts. Mock assessment was conducted on 15 individuals replicating the actual sample group before the assessment was tested on the sample group by two medical staff. The quality of the scale is assessed through reliability, validity and cut-off point analysis.FindingsExploratory factor analysis (EFA) extracted four components with 18 items meeting the criteria and have Cronbach's alpha of 0.95. The analysis of ROC curve, to determine the cut-off point, associated the mild game addiction group with T-GDS score = 14; moderate group score = 28; and severe group score = 42.Research limitations/implicationsInvestigation of cut-off point by practitioners is vital to compare whether it aligns with the point determined by doctors in game addiction diagnosis. Future research should select critical item in order to reduce the number of questions and construct validity should be examined using confirmatory factor analysis.Originality/valueThis paper provides a comprehensive insight regarding severity of game addiction based on related criteria. As a result, treatment appropriate for each type of severity could be enhanced.
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泰国儿童和青少年游戏障碍量表的编制
目的编制泰式儿童青少年游戏障碍量表(T-GDS),以供医务人员使用,并探讨量表的有效性。设计/方法/方法这是一项研究与开发研究。共有217名参与者是8-18岁的儿童和青少年,然后根据儿童全球评估量表(CGAS)分为四组。开发了T-GDS;然后由三位专家对其内容效度进行了调查。在由两名医务人员对样本组进行评估之前,对15人进行模拟评估,复制实际样本组。通过信度、效度和截止点分析来评价量表的质量。发现探索性因子分析(EFA)提取了4个成分,其中18个项目符合标准,Cronbach’s alpha为0.95。分析ROC曲线,确定分界点,将轻度游戏成瘾组与T-GDS评分= 14相关联;中度组评分= 28;重度组得分= 42。研究局限/启示:从业者对截断点的调查对于比较它是否与医生在游戏成瘾诊断中确定的点一致至关重要。未来的研究应选择关键项目,以减少问题的数量,并采用验证性因子分析来检验结构的效度。原创性/价值本文基于相关标准对游戏成瘾的严重程度进行了全面的分析。因此,可以加强适合每种严重程度的治疗。
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来源期刊
Journal of Health Research
Journal of Health Research HEALTH CARE SCIENCES & SERVICES-
CiteScore
2.20
自引率
5.90%
发文量
0
审稿时长
12 weeks
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