Designing immersive stories with novice VR creators: a study of autobiographical VR storytelling during the COVID-19 pandemic

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Frontiers in virtual reality Pub Date : 2023-07-14 DOI:10.3389/frvir.2023.1174701
Sojung Bahng, Victoria McArthur, Ryan M. Kelly
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Abstract

Virtual reality (VR) is increasingly being used as a tool for eliciting empathy and emotional identification in fact-based stories. However, it may not be clear whether VR stories authentically deliver the protagonists’ perspectives if the works are not created by or with the protagonists themselves. Therefore, it is crucial for the VR community to explore effective methods for democratizing VR storytelling, and to support novice VR designers in creating autobiographical stories. In this paper, we report findings from a collaborative design research project that aimed to create autobiographical stories with novice VR designers who lacked experience in VR storytelling. We collaborated with university students in Canada to design eight individual VR stories that expressed each student’s experiences of lockdown, during the early stages of the COVID-19 pandemic. We conducted interviews with the students to understand how VR contributed to conveying their individual experiences. Our findings demonstrate how immersive VR can be used as a meaningful tool for sharing autobiographical stories by delivering the character’s feelings, creating a sense of confinement and isolation, expressing inner worlds, and showing environmental details. Our discussion draws attention to the significance of careful camera positioning and movement in VR story design, the meaningful use of limited interaction and disorienting components, and the balance between spatial and temporal information in a three-dimensional environment. Our study highlights the potential of VR as an autobiographical storytelling tool and demonstrates how VR stories can be created through iterative collaboration between VR experts and novices.
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与新手VR创作者一起设计沉浸式故事:COVID-19大流行期间自传式VR叙事研究
虚拟现实(VR)越来越多地被用作在基于事实的故事中引发同理心和情感认同的工具。然而,如果VR故事不是由主角自己或与主角一起创作的,那么它是否真实地传达了主角的视角可能就不清楚了。因此,探索VR叙事民主化的有效方法,并支持新手VR设计师创作自传式故事,对于VR社区来说至关重要。在本文中,我们报告了一个合作设计研究项目的结果,该项目旨在与缺乏VR叙事经验的新手VR设计师一起创作自传故事。我们与加拿大的大学生合作,设计了八个独立的VR故事,表达了每个学生在COVID-19大流行初期的封锁经历。我们对学生进行了采访,以了解VR如何有助于传达他们的个人体验。我们的研究结果表明,沉浸式VR可以作为一种有意义的工具,通过传递角色的感受,创造一种禁闭和孤立的感觉,表达内心世界,展示环境细节,来分享自传体故事。我们的讨论引起了对VR故事设计中谨慎的摄像机定位和移动的重要性的关注,对有限交互和迷失方向组件的有意义的使用,以及在三维环境中空间和时间信息之间的平衡。我们的研究强调了VR作为自传式叙事工具的潜力,并展示了如何通过VR专家和新手之间的反复合作来创作VR故事。
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来源期刊
CiteScore
5.80
自引率
0.00%
发文量
0
审稿时长
13 weeks
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