Informatization of vocational education through the implementation of the model of the center of immersive technologies

R. E. Aslanov, L. A. Shunina, A. Grinshkun, A. Bolshakov
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Abstract

Problem statement . Every year, immersive equipment becomes more accessible, and the material and technical base of educational organizations is filled with new innovative devices. An urgent scientific task is the development of methods and tools for the implementation and usage of immersive devices in the educational process. Methodology. The authors describe approaches to the informatization of education based on the model of the center of immersive technologies (CIT), which contributes to the solution of managerial, methodical, pedagogical and technical problems associated with the application of immersive technologies in the educational and career guidance processes of educational organizations. The main functions of the CIT model are divided into three components: training students of secondary vocational education (SVE) in working professions, the realization of short programs for advanced training and assessment of qualifications, career guidance of schoolchildren. The key users of the CIT model are SVE students, schoolchildren and their parents, the management team of the educational organizations, teachers. The CIT model can be implemented in any organization that has immersive equipment (VR/AR) and human resources. Results. The implementation of immersive simulators in teaching students in professional programs, educational practice, as well as in organizing and conducting professional excellence championships demonstrates approximately equal effectiveness in comparison with traditional teaching methods, except for the cases in which it is important to develop tactile skills in working with certain equipment. Using the example of the execution of VR simulators in the teaching of the subject “Technology” in the school course, the advantage of learning on real machines is demonstrated. It was discovered that the maximum pedagogical effect is achieved by adding VR simulators to the training course and by using a combined approach. VR simulators are necessary for work in the absence of workshops and serve as an important didactic propaedeutic tool when they are available. Conclusion. The domestic and foreign experience of using immersive technologies in educational and outreach activities is analyzed, the development projects of the Russian Federation in the field of immersive technologies are considered. The relevance, theoretical and practical significance of the development and implementation of the CIT model are substantiated. The results of approbation in educational institutions of secondary vocational and basic general education are presented.
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通过实施沉浸式技术中心模式实现职业教育信息化
问题陈述。每年,沉浸式设备变得越来越容易获得,教育组织的物质和技术基础上都充满了新的创新设备。一项紧迫的科学任务是开发在教育过程中实施和使用沉浸式设备的方法和工具。方法论作者描述了基于沉浸式技术中心(CIT)模型的教育信息化方法,该模型有助于解决与沉浸式技术在教育组织的教育和职业指导过程中的应用相关的管理、系统、教学和技术问题。CIT模式的主要功能分为三个部分:培训中等职业教育(SVE)的学生从事职业,实现高级培训和资格评估的短期计划,对学童进行职业指导。CIT模式的主要用户是SVE学生、学童及其家长、教育组织的管理团队和教师。CIT模型可以在任何拥有沉浸式设备(VR/AR)和人力资源的组织中实施。后果与传统教学方法相比,沉浸式模拟器在专业课程、教育实践以及组织和举办专业卓越锦标赛中对学生的教学中的应用显示出大致相同的效果,但在使用某些设备时培养触觉技能很重要的情况除外。以虚拟现实模拟器在学校“技术”课程教学中的执行为例,展示了在真实机器上学习的优势。研究发现,通过在培训课程中添加虚拟现实模拟器和使用组合方法,可以达到最大的教学效果。虚拟现实模拟器是在没有研讨会的情况下工作所必需的,并且在可用时作为一种重要的教学工具。结论分析了国内外在教育和外联活动中使用沉浸式技术的经验,并考虑了俄罗斯联邦在沉浸式技术领域的发展项目。论证了CIT模型开发与实施的相关性、理论意义和现实意义。介绍了中等职业教育和基础普通教育机构的认可结果。
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