Importance-Based Ray Strategies for Dynamic Diffuse Global Illumination

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Proceedings of the ACM on computer graphics and interactive techniques Pub Date : 2023-05-12 DOI:10.1145/3585500
Zihao Liu, Jing Huang, Allan Rocha, Jim Malmros, Jerry Zhang
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Abstract

In this paper, we propose a first and efficient ray allocation technique for Dynamic Diffuse Global Illumination (DDGI) using Multiple Importance Sampling (MIS). Our technique, IS-DDGI, extends DDGI by incorporating a set of importance-based ray strategies that analyze, allocate, and manage ray resources on the GPU. We combine these strategies with an adaptive historical and temporal frame-to-frame analysis for an effective reuse of information and a set of GPU-based optimizations for speeding up ray allocation and reducing memory bandwidth. Our IS-DDGI achieves similar visual quality to DDGI with a speedup of 1.27x to 2.47x in total DDGI time and 3.29x to 6.64x in probes ray tracing time over previous technique [Majercik et al. 2021]. Most speedup of IS-DDGI comes from probes ray tracing speedup.
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基于重要性的动态漫射全局照明光线策略
本文提出了一种基于多重重要采样(Multiple Importance Sampling, MIS)的动态漫射全局照明(DDGI)的首次有效光线分配技术。我们的技术IS-DDGI通过整合一组基于重要性的光线策略来扩展DDGI,这些策略可以分析、分配和管理GPU上的光线资源。我们将这些策略与自适应的历史和时间帧对帧分析相结合,以有效地重用信息和一组基于gpu的优化,以加快光线分配和减少内存带宽。与之前的技术相比,我们的IS-DDGI实现了与DDGI相似的视觉质量,总DDGI时间加快了1.27倍至2.47倍,探针光线追踪时间加快了3.29倍至6.64倍[Majercik等人,2021]。IS-DDGI的大部分加速来自探针射线追踪加速。
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