Time management in a chess game through machine learning

IF 0.6 Q4 COMPUTER SCIENCE, THEORY & METHODS International Journal of Parallel Emergent and Distributed Systems Pub Date : 2022-06-21 DOI:10.1080/17445760.2022.2088746
Guga Burduli, Jie Wu
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Abstract

ABSTRACT Chess includes two significant factors: playing good moves and managing your time optimally. Time, especially in blitz games, is just as essential to the game as making good moves. Nowadays, several incredible engines are already developed, more than enough to defeat all the best human chess players. For studying how to make good moves, these engines are crucially useful. Professional chess players are using them in addition to coaches to prepare for the matches or to examine the mistakes in their played games. However, managing time still is a huge challenge. There are no basic rules for managing time. A lot of factors influence the decision about how much time should be spent in a particular position. For computers, it is easier because they calculate much faster and they have all the theoretical knowledge. However, even grandmaster chess human players are struggling with time trouble. In this article, we describe how the data was collected from an online chess platform and show methods of how time can be managed based on different features. In this regard, we will use two different models: using a customised neural network and using a proposed segmented least square approximation method. In both of the models, we will use our collected data. GRAPHICAL ABSTRACT
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通过机器学习实现国际象棋游戏中的时间管理
摘要国际象棋包括两个重要因素:下好棋和优化时间管理。时间,尤其是在闪电战游戏中,对游戏来说就像做出好的动作一样重要。如今,已经开发出了几种令人难以置信的引擎,足以击败所有最优秀的人类棋手。对于研究如何做出好的动作,这些引擎至关重要。除了教练之外,职业棋手还使用它们来准备比赛或检查比赛中的错误。然而,管理时间仍然是一个巨大的挑战。没有管理时间的基本规则。很多因素会影响在一个特定职位上应该花多少时间的决定。对于计算机来说,这更容易,因为他们计算得更快,而且他们拥有所有的理论知识。然而,即使是国际象棋大师级的人类棋手也在与时间问题作斗争。在本文中,我们描述了如何从在线国际象棋平台收集数据,并展示了如何根据不同功能管理时间的方法。在这方面,我们将使用两种不同的模型:使用定制的神经网络和使用所提出的分段最小二乘近似方法。在这两个模型中,我们都将使用我们收集的数据。图形摘要
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来源期刊
CiteScore
2.30
自引率
0.00%
发文量
27
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