The Relationship between Co-Creative Dialogue and High School Learners' Satisfaction with their Collaborator in Computational Music Remixing

G. Katuka, Alexander R. Webber, Joseph B. Wiggins, K. Boyer, Brian Magerko, Tom McKlin, Jason Freeman
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引用次数: 2

Abstract

Co-creative proccesses between people can be characterized by rich dialogue that carries each person's ideas into the collaborative space. When people co-create an artifact that is both technical and aesthetic, their dialogue reflects the interplay between these two dimensions. However, the dialogue mechanisms that express this interplay and the extent to which they are related to outcomes, such as peer satisfaction, are not well understood. This paper reports on a study of 68 high school learner dyads' textual dialogues as they create music by writing code together in a digital learning environment for musical remixing. We report on a novel dialogue taxonomy built to capture the technical and aesthetic dimensions of learners' collaborative dialogues. We identified dialogue act n-grams (sequences of length 1, 2, or 3) that are present within the corpus and discovered five significant n-gram predictors for whether a learner felt satisfied with their partner during the collaboration. The learner was more likely to report higher satisfaction with their partner when the learner frequently acknowledges their partner, exchanges positive feedback with their partner, and their partner proposes an idea and elaborates on the idea. In contrast, the learner is more likely to report lower satisfaction with their partner when the learner frequently accepts back-to-back proposals from their partner and when the partner responds to the learner's statements with positive feedback. This work advances understanding of collaborative dialogue within co-creative domains and suggests dialogue strategies that may be helpful to foster co-creativity as learners collaborate to produce a creative artifact. The findings also suggest important areas of focus for intelligent or adaptive systems that aim to support learners during the co-creative process.
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协同创造性对话与高中生对计算机音乐混音合作者满意度的关系
人与人之间的共同创造过程可以以丰富的对话为特征,这些对话将每个人的想法带入合作空间。当人们共同创造一个既具有技术性又具有美感的工件时,他们的对话反映了这两个维度之间的相互作用。然而,表达这种相互作用的对话机制以及它们与结果(如同伴满意度)相关的程度尚未得到很好的理解。本文报告了一项研究,研究了68名高中学习者在音乐混音的数字学习环境中通过共同编写代码来创作音乐的文本对话。我们报告了一种新的对话分类法,该分类法旨在捕捉学习者协作对话的技术和美学维度。我们确定了语料库中存在的对话行为n-gram(长度为1、2或3的序列),并发现了五个重要的n-gram预测因子,可以预测学习者在合作过程中是否对其合作伙伴感到满意。当学习者经常承认他们的伴侣,与他们的伴侣交换积极的反馈,他们的伴侣提出一个想法并详细阐述这个想法时,学习者更有可能对他们的伴侣表示更高的满意度。相反,当学习者频繁地接受伴侣的背靠背提议,以及伴侣以积极的反馈回应学习者的陈述时,学习者对伴侣的满意度更低。这项工作促进了对共同创造领域内协作对话的理解,并提出了有助于促进共同创造的对话策略,因为学习者合作产生了创造性的工件。研究结果还提出了智能或自适应系统的重要关注领域,旨在支持学习者在共同创造过程中。
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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