{"title":"Glitching Form: Subverting Digital Systems That Capture the Physical World","authors":"L. Meeken, Aaron D. Knochel","doi":"10.1080/00043125.2022.2053478","DOIUrl":null,"url":null,"abstract":"igital 3D modeling and scanning software is increasingly used to capture, represent, and reshape the physical world. Such uses range from museums’ 3D-scanned archives (e.g., Smithsonian Institution, n.d.) to clothing designers digitally capturing body measurements to custom-tailored attire (e.g., Peleg, 2018), to architectural fi rms creating laser-scanned models of spaces for renovation and building (e.g., Zeiba, 2019). Despite the myriad ways digital and physical materials interact, teachers (Potter & McDougall, 2017) and arts specialists tend to perpetuate a “myth of immateriality” (Paul, 2007, p. 251), failing to address how digital systems shape the material and political realities of creative production.","PeriodicalId":36828,"journal":{"name":"Art Education","volume":"75 1","pages":"49 - 56"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Art Education","FirstCategoryId":"1094","ListUrlMain":"https://doi.org/10.1080/00043125.2022.2053478","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
Abstract
igital 3D modeling and scanning software is increasingly used to capture, represent, and reshape the physical world. Such uses range from museums’ 3D-scanned archives (e.g., Smithsonian Institution, n.d.) to clothing designers digitally capturing body measurements to custom-tailored attire (e.g., Peleg, 2018), to architectural fi rms creating laser-scanned models of spaces for renovation and building (e.g., Zeiba, 2019). Despite the myriad ways digital and physical materials interact, teachers (Potter & McDougall, 2017) and arts specialists tend to perpetuate a “myth of immateriality” (Paul, 2007, p. 251), failing to address how digital systems shape the material and political realities of creative production.