Markov Models for the Tipsy Cop and Robber Game on Graph

Viktoriya Bardenova, Vincent Ciarcia, Erik Insko
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引用次数: 1

Abstract

In this paper we analyze and model three open problems posed by Harris, Insko, Prieto-Langarica, Stoisavljevic, and Sullivan in 2020 concerning the tipsy cop and robber game on graphs. The three different scenarios we model account for different biological scenarios. The first scenario is when the cop and robber have a consistent tipsiness level though the duration of the game; the second is when the cop and robber sober up as a function of time; the third is when the cop and robber sober up as a function of the distance between them. Using Markov chains to model each scenario we calculate the probability of a game persisting through $\mathbf{M}$ rounds of the game and the expected game length given different starting positions and tipsiness levels for the cop and robber.
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图上醉酒警察和强盗游戏的马尔可夫模型
本文分析和建模了Harris、Insko、Prieto-Langarica、Stoisavljevic和Sullivan在2020年提出的三个关于图上微醺警察和强盗博弈的开放问题。我们模拟的三种不同的情景说明了不同的生物学情景。第一种情况是,在整个游戏过程中,警察和抢劫犯的醉酒程度始终如一;第二个是警察和抢劫犯清醒的时间函数;第三个是警察和强盗清醒的时间,这是他们之间距离的函数。使用马尔可夫链对每个场景建模,我们计算了游戏持续到$\mathbf{M}$回合的概率,以及给定警察和强盗不同的起始位置和醉酒水平的预期游戏长度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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