Sport and fitness app uses: a review of humanities and social science perspectives

IF 2.8 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM European Journal for Sport and Society Pub Date : 2021-10-05 DOI:10.1080/16138171.2021.1918896
B. Soulé, Gonzalo Marchant, Raphaël Verchère
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引用次数: 7

Abstract

Abstract Sport and fitness mobile applications (SFMAs) have led to significant changes in how people engage in sport and physical activity. This development is part of a broader trend of self-tracking (the ‘quantified self’) and gamification, whose effects are discussed in an increasing number of publications in the humanities and social sciences. The aim of this interdisciplinary literature review is to provide an overview of the main research results on these apps. It summarises their emergence and the discourse of those who promote them, the factors leading to their adoption, their uses in practice, the reasons for their abandonment or rejection, and the risks and perverse effects linked to their use. The main sociological, psychological and philosophical interpretations of the phenomenon are also outlined: mobile applications as a tool for behaviour change, the agentive capacities of these sociotechnical systems, and the contemporary imperative of self-management. Some users find real support in SFMAs to set goals, plan their sessions, and/or to make physical activity a regular routine. However, for others, their use becomes excessive, leading to frustration or changes in social behaviour. Many studies point out the difficulty of engaging athletes in the use of SFMAs in a lasting way. While instances of long-term and balanced use are not uncommon, they coexist with use that borders on obsession, or even forms of dependence. We conclude with current research priorities and highlight avenues of research that merit further study.
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运动和健身应用程序使用:人文和社会科学观点的回顾
运动和健身移动应用程序(SFMAs)已经导致人们参与运动和身体活动的方式发生重大变化。这种发展是自我跟踪(“量化自我”)和游戏化的更广泛趋势的一部分,其影响在越来越多的人文和社会科学出版物中得到讨论。本跨学科文献综述的目的是对这些应用程序的主要研究成果进行概述。它总结了它们的出现和推广它们的人的话语,导致它们被采用的因素,它们在实践中的使用,放弃或拒绝它们的原因,以及与使用它们相关的风险和不良影响。对这一现象的主要社会学、心理学和哲学解释也进行了概述:移动应用程序作为行为改变的工具,这些社会技术系统的代理能力,以及当代自我管理的必要性。一些用户在sfma中找到了真正的支持,以设定目标,计划他们的会话,和/或使体育活动成为常规程序。然而,对另一些人来说,它们的使用变得过度,导致沮丧或社会行为的改变。许多研究指出,很难让运动员持久地使用SFMAs。虽然长期和平衡使用的情况并不罕见,但它们与近乎痴迷甚至依赖的使用共存。我们总结了当前的研究重点,并强调了值得进一步研究的研究途径。
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来源期刊
European Journal for Sport and Society
European Journal for Sport and Society HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
3.30
自引率
4.20%
发文量
17
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