{"title":"Implementation of a Realistic Damage Model in a Simulated Environment","authors":"Dominika Kazior, D. Bereska, W. Ilewicz","doi":"10.5604/01.3001.0013.4807","DOIUrl":null,"url":null,"abstract":"Realism is an important aspect of the virtual shooting range, which increases the quality of the shooting training conducted there. An important element of realism is the modeling of damage arising during the impact of the projectile on the target. This article concerns damage modelling in computer simulation systems. Using the Unity environment, example simulations of damage caused by projectile impact on basic construction materials have been performed. The obtained solutions have been analysed, with the results compared with those of real experiments; conclusions pertaining to the optimal method of modelling destruction in simulation systems meant for visualisation at virtual shooting ranges have been drawn.\n\n","PeriodicalId":52820,"journal":{"name":"Problemy Mechatroniki","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Problemy Mechatroniki","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5604/01.3001.0013.4807","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Realism is an important aspect of the virtual shooting range, which increases the quality of the shooting training conducted there. An important element of realism is the modeling of damage arising during the impact of the projectile on the target. This article concerns damage modelling in computer simulation systems. Using the Unity environment, example simulations of damage caused by projectile impact on basic construction materials have been performed. The obtained solutions have been analysed, with the results compared with those of real experiments; conclusions pertaining to the optimal method of modelling destruction in simulation systems meant for visualisation at virtual shooting ranges have been drawn.