Implementation of a Realistic Damage Model in a Simulated Environment

Dominika Kazior, D. Bereska, W. Ilewicz
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Abstract

Realism is an important aspect of the virtual shooting range, which increases the quality of the shooting training conducted there. An important element of realism is the modeling of damage arising during the impact of the projectile on the target. This article concerns damage modelling in computer simulation systems. Using the Unity environment, example simulations of damage caused by projectile impact on basic construction materials have been performed. The obtained solutions have been analysed, with the results compared with those of real experiments; conclusions pertaining to the optimal method of modelling destruction in simulation systems meant for visualisation at virtual shooting ranges have been drawn.
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仿真环境中真实损伤模型的实现
真实感是虚拟射击场的一个重要方面,它提高了在那里进行射击训练的质量。真实感的一个重要元素是对炮弹撞击目标时产生的损伤进行建模。本文涉及计算机模拟系统中的损伤建模。使用Unity环境,对炮弹撞击基本建筑材料造成的损伤进行了示例模拟。对所得解进行了分析,并与实际实验结果进行了比较;已经得出了关于在虚拟射击场可视化的模拟系统中建模破坏的最佳方法的结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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自引率
0.00%
发文量
23
审稿时长
53 weeks
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