Analysis of the current state of national mobile games markets

V. Bobrov
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Abstract

The work includes a general analysis of the global market of mobile games and a comparative analysis of the largest national markets of mobile games. The key indicators of the mobile games market in different countries of the world were chosen as the object of the study. Since the beginning of the 2010s, the market has been growing steadily by 10% every year and has trends for further development. Such a process has many prerequisites: the development of mobile technologies, the improvement of the standard of living of the population, the increase of free time and the popularization of interactive entertainment. The work offers a brief description of the formation of the mobile game market and its advantages among competitors, a full description of the global mobile game market and its segregation into the largest centers and promising markets. The characteristics of the largest world markets: China, the USA, Japan, South Korea, the reasons for their success and current statistics are given. The most promising world regions are singled out: Europe, Africa and South America, and the main challenges for each of them are given. The findings provide numerical figures for developed and developing regions and the reasons why this difference exists. The graphs of the number of mobile game applications in the App Store, the number of players by region of the world, the dynamics of the market volume and the forecast for China and the USA were constructed and analyzed. Comparative tables and separated data for each of the considered regions were built. The results of the study showed that the main global markets have a common trend of growth in both the number of players and the revenue per player. In addition, the main challenge of the future can be considered approaching the maximum number of players and the limitation of their free time. Another important trend is the constant rapid development of technologies, which makes mobile games a real competitor for computer and console counterparts. The results of the research can be used to make decisions for mobile companies about entering new markets, as well as to analyze the key development trends for the coming years for the entertainment industry as a whole.
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全国手机游戏市场现状分析
这项工作包括对全球手机游戏市场的总体分析和对最大的全国手机游戏市场进行的比较分析。选取世界不同国家手机游戏市场的关键指标作为研究对象。自2010年代初以来,该市场每年以10%的速度稳步增长,并有进一步发展的趋势。这样的过程有许多先决条件:移动技术的发展、人口生活水平的提高、自由时间的增加和互动娱乐的普及。该作品简要描述了移动游戏市场的形成及其在竞争对手中的优势,全面描述了全球移动游戏市场及其分为最大的中心和有前景的市场。介绍了世界上最大的市场:中国、美国、日本、韩国的特点、成功的原因以及目前的统计数据。世界上最有希望的地区被挑选出来:欧洲、非洲和南美洲,并给出了它们各自面临的主要挑战。这些发现提供了发达地区和发展中地区的数字,以及存在这种差异的原因。构建并分析了应用商店中手机游戏应用程序的数量、世界各地区的玩家数量、市场容量的动态以及对中国和美国的预测。建立了每个考虑区域的比较表和单独数据。研究结果表明,全球主要市场的参与者数量和每个参与者的收入都有共同的增长趋势。此外,未来的主要挑战可以考虑接近玩家的最大数量和他们自由时间的限制。另一个重要趋势是技术的不断快速发展,这使得手机游戏成为电脑和主机同行的真正竞争对手。研究结果可用于移动公司进入新市场的决策,以及分析整个娱乐业未来几年的主要发展趋势。
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20 weeks
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