Assessment of Entrepreneurship Competencies Through the Use of FLIGBY

IF 1.2 Q2 EDUCATION & EDUCATIONAL RESEARCH Digital Education Review Pub Date : 2019-06-25 DOI:10.1344/DER.2019.35.151-169
F. Almeida, Zoltán Buzády
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引用次数: 14

Abstract

Serious games are increasingly being used as innovative tool for developing entrepreneurial skills, such as strategic management, leadership, communication, negotiation or decision making. FLIGBY is a serious game that was initially developed with the objective of simulating the business management process and the application of Flow theory in a business context. However, most recently it has been suggested that serious games in general, and FLIGBY in particular, can be used in other contexts, namely in the development of entrepreneurial skills. In this sense, this study tries to verify if the competences developed and evaluated in FLIGBY on the Master Analytics Profiler (MAP) can be used to evaluate the entrepreneurial capacities of the students in the context of the course of entrepreneurship in a higher education institution. The findings indicate that the performance of these students in FLIGBY is very similar to the benchmark with only small oscillations. However, some asymmetries emerged considering the educational and professional experience, such that the students of the management course showed better business-oriented thinking and IT students revealed greater time-management skills. Finally, professional experience has proved to be relevant for making decisions about stress and for the completion of managerial tasks successfully.
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通过使用FLIGBY评估创业能力
严肃的游戏越来越多地被用作培养创业技能的创新工具,如战略管理、领导力、沟通、谈判或决策。FLIGBY是一款严肃的游戏,最初开发的目的是模拟业务管理过程和Flow理论在业务环境中的应用。然而,最近有人建议,一般来说,严肃的游戏,特别是FLIGBY,可以用于其他情况,即创业技能的发展。从这个意义上说,本研究试图验证FLIGBY在Master Analytics Profiler(MAP)上开发和评估的能力是否可以用于评估学生在高等教育机构创业过程中的创业能力。研究结果表明,这些学生在FLIGBY中的表现与基准非常相似,只有很小的波动。然而,考虑到教育和专业经验,出现了一些不对称现象,例如管理课程的学生表现出更好的商业导向思维,IT学生表现出更高的时间管理技能。最后,专业经验已被证明与做出压力决策和成功完成管理任务有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Digital Education Review
Digital Education Review EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.50
自引率
14.30%
发文量
18
审稿时长
15 weeks
期刊介绍: Digital Education Review (DER) is a scientific, open and peer review journal designed as a space for dialogue and reflection about the impact of ICT on education and new emergent forms of teaching and learning in digital environments. It is published half-yearly (June & December) and it includes articles in English or Spanish. ICT plays an important role in education, raising discussions and important new challenges. Analyze the impact of ICT, new forms of literacy and virtual teaching and learning are the main goals of Digital Education Review. The publication is open to all those investigators who wish to propose articles on this subject. Articles admitted include empirical investigations as well as reviews and theoretical reflections. The journal publishes different kinds of articles: Peer Review Articles: articles that have passed the blind review carried out by a group of experts Reviews: short articles about books, software or websides and PhD Guest and Invited Articles: articles approved by the Editorial Board of the journal. DER publishes issues related with its focus and scope and also monographic issues, centered on a specific subject. Both of them are subjected to a peer review process. Finally, this journal is published by the Digital Education Observatory (OED) and Virtual Teaching and Learning Research Group (GREAV) at the Universitat de Barcelona.
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