Game theory-based dynamic resource allocations scheme in virtual networks

IF 2.7 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Journal of Information and Telecommunication Pub Date : 2022-09-15 DOI:10.1080/24751839.2022.2117125
Vianney Kengne Tchendji, Yannick Florian Yankam, Ines Carole Kombou Sihomnou
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Abstract

ABSTRACT This paper deals with resource allocation challenge focusing on Infrastructure Providers (InPs) and Service Providers (SPs) in virtual network environments. In such environments, resources (storage space, bandwidth, CPU, …) can be reallocated easily between users, involving Cloud services widespread. However, while these resources come from physical network, the allocations are constrained. To maintain on demand resources provisioning, service providers must frequently deal with many parameters (use duration, price, availability, fidelity, …) which involve unfair and non-optimal allocation scheme. We propose two game theory-based solutions that allow physical infrastructure providers to assign resources to service providers. Whereas literature works consider only one type of resource, we consider several types, such as storage space, bandwidth, RAM and processor. We design a set of non-cooperative games between physical infrastructure providers and service providers. Simulation results show that our solutions optimize resource usage and service quality compared to the literature.
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基于博弈论的虚拟网络动态资源分配方案
摘要本文研究了虚拟网络环境中基础设施提供商(InPs)和服务提供商(SPs)的资源分配问题。在这样的环境中,资源(存储空间、带宽、CPU等)可以很容易地在用户之间重新分配,这涉及到广泛的云服务。然而,当这些资源来自物理网络时,分配受到限制。为了维持按需资源供应,服务提供者必须经常处理涉及不公平和非最佳分配方案的许多参数(使用持续时间、价格、可用性、保真度等)。我们提出了两种基于博弈论的解决方案,允许物理基础设施提供商将资源分配给服务提供商。虽然文献作品只考虑一种类型的资源,但我们考虑了几种类型,如存储空间、带宽、RAM和处理器。我们设计了一套物理基础设施提供商和服务提供商之间的非合作博弈。仿真结果表明,与文献相比,我们的解决方案优化了资源利用和服务质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.50
自引率
0.00%
发文量
18
审稿时长
27 weeks
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