Documentary games for social change: Recasting violence in the latest generation of i-docs

David O. Dowling
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Abstract

The evolutionary trajectory of digital journalism has been fuelled by the convergence of visual storytelling unique to documentary filmmaking with the graphics and procedural rhetoric of digital games. The reciprocal influences between gaming and documentary forms coalesce in this new highly engaging interactive journalism. This research demonstrates how game mechanics, design and logics combine with cinematic storytelling conventions in documentary games published since 2014. As forms of civic engagement more intimate and immersive than traditional print and broadcast journalism, documentary games leverage alternative depictions of violence for social critique. Case studies examine products of independent developers including the documentary games We Are Chicago by Culture Shock Games and iNK Stories’ 1979 Revolution: Black Friday along with its related vérité virtual reality experience, Blindfold. These cases represent major advances in the activist depiction of oppressed populations in narrative documentary journalism. All these projects feature atypical video game protagonists anathema to those of mainstream games.
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社会变革的纪录片游戏:在最新一代i-docs中重塑暴力
纪录片制作中独特的视觉叙事与数字游戏的图像和程序修辞相结合,推动了数字新闻的进化轨迹。游戏和纪录片形式之间的相互影响在这种新的高度吸引人的互动新闻中融合在一起。该研究展示了自2014年以来发行的纪实游戏如何将游戏机制、设计和逻辑与电影叙事惯例相结合。作为一种比传统的印刷和广播新闻更亲密、更具沉浸感的公民参与形式,纪录片游戏利用了对暴力的另类描述来进行社会批判。案例研究考察了独立开发者的产品,包括Culture Shock games的纪录片游戏《We Are Chicago》和iNK Stories的《1979 Revolution: Black Friday》及其相关的虚拟现实体验游戏《Blindfold》。这些案例代表了在叙事纪实新闻中被压迫人口的积极分子描述的重大进展。所有这些项目都以主流游戏所憎恶的非典型电子游戏主角为特色。
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CiteScore
1.20
自引率
20.00%
发文量
14
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