{"title":"A Multi-Modal Approach for Evaluating Player Experience on Different Gaming Platforms","authors":"Çakir Aker, Yavuz Inal, Kerem Rızvanoğlu","doi":"10.1504/IJMC.2020.10017990","DOIUrl":null,"url":null,"abstract":"The aim of this experimental study was to adopt a multi-modal approach to analyse player experience on PC and mobile gaming platforms, and identify both the factors that potentially have an effect on this experience and the set of methods that are effective on measuring it. Game experience questionnaire was enriched through usability scales, semi-structured interviews and player observations. Data was collected from 20 undergraduate university students that were selected from casual gamers that had never played the Plants vs. Zombies game before. Results of the study showed that participants who played on the PC platform declared more positive feelings when compared to the players of the mobile platform. The bivariate correlations between the game experience items on each platform showed that flow, competence, and challenge were the marker components of game experience that differed due to the players' game experience on each platform.","PeriodicalId":14124,"journal":{"name":"International Journal of Mobile Communications","volume":"1 1","pages":""},"PeriodicalIF":0.7000,"publicationDate":"2020-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Mobile Communications","FirstCategoryId":"91","ListUrlMain":"https://doi.org/10.1504/IJMC.2020.10017990","RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 2
Abstract
The aim of this experimental study was to adopt a multi-modal approach to analyse player experience on PC and mobile gaming platforms, and identify both the factors that potentially have an effect on this experience and the set of methods that are effective on measuring it. Game experience questionnaire was enriched through usability scales, semi-structured interviews and player observations. Data was collected from 20 undergraduate university students that were selected from casual gamers that had never played the Plants vs. Zombies game before. Results of the study showed that participants who played on the PC platform declared more positive feelings when compared to the players of the mobile platform. The bivariate correlations between the game experience items on each platform showed that flow, competence, and challenge were the marker components of game experience that differed due to the players' game experience on each platform.
期刊介绍:
The world of mobile communications is not a trend, but a phenomenon. IJMC, a fully refereed journal, publishes articles that present current practice and theory of mobile communications, mobile technology, and mobile commerce applications. Topics covered include Integrated mobile marketing communications Wireless advertising/CRM Telematics, pervasive computing Incoming/outgoing wireless links Location management Diffusion, security, efficacy, interaction/integration Metric mobile business enterprises PDAs in services delivery M-/u-business models, m-/u-commerce Digital office, groupware, roomware Mobile ad hoc networking, wireless information assurance Nomadic/portable communications Cross-cultural mobile communications Teaching mobile communication applications Mobile/handheld devices in the classroom, tele-learning.