Putting Space Syntax to the Test

Q1 Arts and Humanities Studies in Digital Heritage Pub Date : 2021-04-15 DOI:10.14434/sdh.v4i2.31521
David Fredrick, Rhodora G. Vennarucci
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Abstract

While space syntax analysis has been widely applied to archaeological sites (including Pompeii), it is fundamentally limited by its isolation within the social sciences and its omission of decoration from the analysis of human cognition and movement within structures. At the same time, phenomenology in archaeology has typically arisen from the physical experiences of a limited number of professional archaeologists in a landscape, with little interest in digital embodiment in virtual spaces. The Virtual Pompeii Project has produced an updated version of space syntax which combines network measures common in the social sciences with visibility graphs to produce predictive models of movement within a set of three ancient Roman houses in Pompeii. These predictive models are tested through the navigation of virtual models of the houses by human subjects, demonstrating the significance of decoration in shaping movement, and, through quantitative and qualitative data, the value of digitally embodied phenomenology. This points ahead to the use of crowd-sourced, web-based global testing, diversifying the subject pool far beyond the narrow bounds of professional classicists or archaeologists.
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测试空格语法
虽然空间句法分析已被广泛应用于考古遗址(包括庞贝古城),但它从根本上受到限制,因为它孤立于社会科学,并且在分析人类在结构中的认知和运动时遗漏了装饰。与此同时,考古学中的现象学通常源于有限数量的专业考古学家在景观中的物理经验,对虚拟空间中的数字体现几乎没有兴趣。虚拟庞贝项目制作了一个更新版本的空间语法,它结合了社会科学中常见的网络测量和可见性图,以产生庞贝三幢古罗马房屋内运动的预测模型。这些预测模型通过人类被试对房屋的虚拟模型进行导航来验证,展示了装饰在塑造运动中的意义,并通过定量和定性数据来验证数字体现现象学的价值。这预示着使用众包的、基于网络的全球测试,使主题池多样化,远远超出专业古典主义者或考古学家的狭隘范围。
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来源期刊
Studies in Digital Heritage
Studies in Digital Heritage Arts and Humanities-Classics
CiteScore
2.80
自引率
0.00%
发文量
2
审稿时长
12 weeks
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