Remote arts therapy in collaborative virtual environment: A pilot case study

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Frontiers in virtual reality Pub Date : 2023-05-12 DOI:10.3389/frvir.2023.1059278
Chen Li, Pui-yin Daniel Yip
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Abstract

Motivated by the unique experience of creating three-dimensional artworks in virtual reality (VR) and the need for teletherapy due to the global pandemic, we conducted this pilot case study to explore the feasibility and effectiveness of using a custom-designed collaborative virtual environment (CVE) to enable remote arts therapy. Three participants (two females and one male) experiencing moderate to high stress as measured by the Perceived Stress Scale (PSS) joined this study. Each participant had eight 45-minute one-on-one sessions with the therapist for eight consecutive weeks. These eight sessions covered eight art creation themes and were delivered following pre-designed protocols. The CVE was the only medium to facilitate the sessions, during which the therapist and the participants were physically separated into two rooms. The quantitative and qualitative results suggested that the CVE-enabled approach was generally feasible and was welcomed by both the participants and the therapist. However, more evidence of the approach’s effectiveness in enhancing the participants’ mental wellbeing is needed because the results of the pilot case study were affected by the pandemic. The advantages and disadvantages of this approach and the CVE were investigated from practicality and technological affordance perspectives. Potential improvements to the CVE are also proposed to better facilitate the practice of remote arts therapy in CVE. We encourage future studies to cautiously investigate CVE-enabled remote arts therapy in clinical settings and collect more evidence regarding its effectiveness in addressing clinically diagnosed mental disorders and other complications.
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协作虚拟环境中的远程艺术治疗:试点案例研究
基于在虚拟现实(VR)中创作三维艺术品的独特体验,以及全球大流行对远程治疗的需求,我们开展了这项试点案例研究,以探索使用定制设计的协作虚拟环境(CVE)实现远程艺术治疗的可行性和有效性。三名参与者(两名女性和一名男性)通过感知压力量表(PSS)进行了中度至高度压力的测量。每位参与者在连续八周的时间里与治疗师进行八次45分钟的一对一治疗。这八场讲座涵盖八个艺术创作主题,并按照预先设计的方案进行。CVE是唯一的媒介来促进会议,在此期间,治疗师和参与者在物理上被分开到两个房间。定量和定性结果表明,cve方法总体上是可行的,并且受到参与者和治疗师的欢迎。然而,由于试点案例研究的结果受到大流行的影响,需要更多证据证明该方法在增强参与者心理健康方面的有效性。从实用性和技术可视性的角度分析了该方法和CVE的优缺点。此外,本文也提出了对CVE的潜在改进,以更好地促进远程艺术治疗在CVE中的实践。我们鼓励未来的研究谨慎地调查cve在临床环境中的远程艺术治疗,并收集更多关于其在治疗临床诊断的精神障碍和其他并发症方面的有效性的证据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.80
自引率
0.00%
发文量
0
审稿时长
13 weeks
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